BurnerPrototype::fuel_categories

Post Reply
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 470
Joined: Sun May 21, 2017 6:28 pm
Contact:

BurnerPrototype::fuel_categories

Post by Therax »

I'd like to be able to specify multiple fuel categories that a burner is capable of consuming, accepting any fuel that belongs to any listed category.

As an example use case, XanderMod (viewtopic.php?f=97&t=51868) has two forms of burner inserter, one that consumes crude chemical fuels like wood, and another that requires pure chemical fuels like charcoal. The former is necessary in the early game before pure chemical fuels are available, and the latter exists because there are furnaces that require the charcoal, and it's convenient to use a burner inserter that can feed itself using that fuel. The mod would really prefer a single burner inserter entity that could consume either.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground

Rseding91
Factorio Staff
Factorio Staff
Posts: 13171
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: BurnerPrototype::fuel_categories

Post by Rseding91 »

Ok, I've changed it for 0.16 so you can define multiple fuel categories.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Implemented mod requests”