I'd like to be able to specify multiple fuel categories that a burner is capable of consuming, accepting any fuel that belongs to any listed category.
As an example use case, XanderMod (viewtopic.php?f=97&t=51868) has two forms of burner inserter, one that consumes crude chemical fuels like wood, and another that requires pure chemical fuels like charcoal. The former is necessary in the early game before pure chemical fuels are available, and the latter exists because there are furnaces that require the charcoal, and it's convenient to use a burner inserter that can feed itself using that fuel. The mod would really prefer a single burner inserter entity that could consume either.
BurnerPrototype::fuel_categories
BurnerPrototype::fuel_categories
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Re: BurnerPrototype::fuel_categories
Ok, I've changed it for 0.16 so you can define multiple fuel categories.
If you want to get ahold of me I'm almost always on Discord.