Yeap. But it's OK, I think, in my way of looking at things. This is pure flattery. They are at least decent enough to steal and not just borrow.Koub wrote: Mon Jun 15, 2020 7:32 pm Heavy inspiration is heavy. I guess that's the price to pay when one creates a game so good and innovative that it gives birth to a new genre bearing the game's name.
Doom-like, Diablo-like, ... Now, people create "Factorio-like" games.
Would be nice if they coughed up some royalties tho. Got to underwrite factorio expansion kit somehow!
As for Dyson Sphere Program, I was initially extremely excited when I saw this, but after some review I have to say while it looks like all idea and no execution.
it looks more original concept wise than satisfactory, which is good. I mean, they're not just bloating on 3d graphics.
But I really didn't see anything particularly interesting or new in terms of game play. Just a lot of fancy graphics.
That said, I think they are onto the right idea (universe scale!), but I doubt they will have budget or talent to do it correctly. Too much obsession with eye candy and not enough with mechanics.
If I were them, I'd suggest forgetting everything they knew about factorio and pull some a bunch of hard sci books off the shelves. There's some really great universe building stories out there which they could start looking at for new ideas.
I think some kind of combination of starcraft and civ would be what I'd go for, RTS and PVE but with the civilization / economy building aspect on a universe scale.
To be frank, DSP seems like someone had a very cool idea for a game and then some well meaning idiot came along and said "oh can we make it like factorio??"
I mean seriously:
At least they are wise enough to utilize isometric and not fps, I'll give them that.