correct modes for the current version

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Airat9000
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correct modes for the current version

Post by Airat9000 »

Fix in cool mods
mods
replicators
link
https://forums.factorio.com/forum/vie ... =14&t=6769

game not load in other mods

Red Alert Harvester
https://forums.factorio.com/forum/vie ... =14&t=3450

and
Telelogistics
https://forums.factorio.com/forum/vie ... =14&t=3134

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Adil
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Re: correct modes for the current version

Post by Adil »

For me replicators launched fine without update.
Harvesters I did update. You may check it's thread now.
Telelogistics are hard, use Telebelts instead. :P
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

Airat9000
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Re: correct modes for the current version

Post by Airat9000 »

Adil wrote:For me replicators launched fine without update.
Harvesters I did update. You may check it's thread now.
Telelogistics are hard, use Telebelts instead. :P
Mod replicators he starts, but when you start shipping again when you restart the game will not load. played without mods and mods with the exact same problem.

Red alert Work Thanks

Telelogistic more in items (player in teleports)

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Adil
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Re: correct modes for the current version

Post by Adil »

I don't know.
Tried saving\loading, saving\restarting\loading with replicators everything works. The only script in the mod is the one that gives you items from the start. There's literally nothing that could break down. You may put the save on the internet. Maybe do so in the mod thread.

Telebelts is about teleporting items, just as telelogistics. https://forums.factorio.com/forum/vie ... =14&t=4688
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

Airat9000
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Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
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Re: correct modes for the current version

Post by Airat9000 »

Adil wrote:I don't know.
Tried saving\loading, saving\restarting\loading with replicators everything works. The only script in the mod is the one that gives you items from the start. There's literally nothing that could break down. You may put the save on the internet. Maybe do so in the mod thread.

Telebelts is about teleporting items, just as telelogistics. https://forums.factorio.com/forum/vie ... =14&t=4688
more mods in me
I can throw archive modes. because I do not know how to check for the bug report.

try setting all the buildings that are given at the beginning of the game. oven, pole, solar panels, akkummulyator and labs. save and load. you will crash if you download the game again by unplugging it (new start).

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