[Resolved] How to remove technologies from the base game

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Meppi
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[Resolved] How to remove technologies from the base game

Post by Meppi »

I'm experimenting with continuously firing beam laser turrets.
The laser-turret-speed tech chain doesn't make any sense in this context and creates problems.

I changed the effects to 0 as a workaround, but it's still visible and researchable.
How can i remove that tech chain from the game in a mod?
Last edited by Meppi on Tue Oct 03, 2017 11:13 am, edited 1 time in total.

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bobingabout
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Re: How to remove technologies from the base game

Post by bobingabout »

I'm not 100%, but I think you add the tag enabled = false to the technology.
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Re: How to remove technologies from the base game

Post by Meppi »

That worked, thanks a lot!

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eradicator
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Re: [Resolved] How to remove technologies from the base game

Post by eradicator »

Completely removing the tech will affect all turrents including modded ones tho. So unless you're planning to procedurally replace and rebalance all turrents added by any mod a player has installed...this might not be a wise choice. Also you're then relying on mods loaded after yours to not reenable it ^^.
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Re: [Resolved] How to remove technologies from the base game

Post by Meppi »

That's true but it's more of a prove of concept at this point. I'm not even sure that i like it better than Klonan's version.
And it creates problems like the attack speed research and broken damage tooltips.

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