Require technology for recipe?

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sparr
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Require technology for recipe?

Post by sparr »

I've written two mods that add new recipes and a new technology for those recipes. The technology appears as expected, unresearched, with prerequisites, and allowing the recipes in question. But the recipes are available at the start of the game. How do I stop them from being available?

ficolas
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Re: Require technology for recipe?

Post by ficolas »

enabled= "false",

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AlexPhoenix
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Re: Require technology for recipe?

Post by AlexPhoenix »

do you have enabled = "false" at recipe prototype?

sparr
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Re: Require technology for recipe?

Post by sparr »

Thanks, that did it! That's what I get for copying base recipes instead of high tech recipes :)

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