Just noticed that according to the Wiki, boiler.structure is a table of sprites while the game says it's a table of animations:
Sprite instead of Animation in boiler prototype description
Sprite instead of Animation in boiler prototype description
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Sprite instead of Animation in boiler prototype description
Thanks, fixed.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Sprite instead of Animation in boiler prototype description
Thank you. Something similar:
The description of the fire prototype lists "created_effect" among the properties inherited from Prototype/Entity. But when I follow the trail via the link in the description to the Trigger page, I only find "Prototype/FireFlame : on_damage_tick_effect" and "Prototype/FireFlame : on_fuel_added_action" listed under "Prototype properties that use this type".
This time, I really hope the wiki is wrong (on the Trigger page) because I need fire.created_effect to create my dummy entities …
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: Sprite instead of Animation in boiler prototype description
created_effect is inherited from EntityPrototype so it can be found as Prototype/Entity::created_effect in "Prototype properties that use this type" on the Trigger page.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Sprite instead of Animation in boiler prototype description
Thanks for the info. But I must admit that understanding the chain of inheritances sometimes isn't easy …
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!