Does this still do anything?
[code]data.raw.resource["iron-ore"].minable.results = {
{type = "item", name = "iron-ore", amount = 10},
{type = "item", name = "copper-ore", amount = 10},
}
data.raw["mining-drill"]["electric-mining-drill"].storage_slots = 1[/code]
Storage slots of mining drill is moddable now. This affects the internal inventory size, so when resource with more different results is mined, no items are lost (as long as the size is big enough). Default value is 1.
-> Doesn't do that much anymore. With 1.1.37, the storage_slots property will be removed from the prototype and the inventory size of the mining drill will be calculated automatically by the game. More info + discussion in 99379