[0.16.51] Oil Refinery flame animation

Bugs that are actually features.
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Lucky_Ray
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[0.16.51] Oil Refinery flame animation

Post by Lucky_Ray » Thu Dec 20, 2018 9:02 pm

I've just noticed - the flame animation is stricktly binded to electricity provision. So, if refinery has 50% of power - the flame animation will be slowed at half. I think the flame should always burn at full speed, without energy influence. It's just a flame, after all :)

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Oktokolo
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Re: [0.16.51] Oil Refinery flame animation

Post by Oktokolo » Fri Dec 21, 2018 12:52 pm

Lucky_Ray wrote:
Thu Dec 20, 2018 9:02 pm
I've just noticed - the flame animation is stricktly binded to electricity provision. So, if refinery has 50% of power - the flame animation will be slowed at half. I think the flame should always burn at full speed, without energy influence. It's just a flame, after all :)
Yes, would be nice to not have animations tied to energy demand satisfaction for entities where that method just llooks odd.
Would also like modding support for shutting down machinery completely in case of missing energy and running oneshot animations when transitioning between powered states (less interesting for vanilla, but i already saw mods that would profit from that).

Rseding91
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Re: [0.16.51] Oil Refinery flame animation

Post by Rseding91 » Thu Jan 03, 2019 4:32 pm

Thanks for the report however this is working fully as intended.
If you want to get ahold of me I'm almost always on Discord.

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