[0.15.12] Damaged Entitys in assembler input don't stack
[0.15.12] Damaged Entitys in assembler input don't stack
My military sience pack production shut down, because a used (aka damaged) gun turret was put into the assembler. The inserter tried to insert another (healthy) turret, but coudln't, because damaged entitys doesn't stack:
Re: [0.15.12] Damaged Entitys in assembler input don't stack
That's working as intended. The slowdown to make it handle damaged entities isn't worth it for the 99%+ use case when entities aren't damaged.
Simply take the turret out and repair it
Simply take the turret out and repair it
If you want to get ahold of me I'm almost always on Discord.