[0.13.6] Deconstruction blueprint prioritizes floor

Bugs that are actually features.
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spoderman_spoody
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[0.13.6] Deconstruction blueprint prioritizes floor

Post by spoderman_spoody »

When I go to remove inserters with the deconstruction blueprint it seems to focus on the floor tile (stone bricks, haven't tried concrete stuff) before the inserter unless you are selecting more than one object. This results in me having to click the inserter tile twice then go back and put floor tiles in again

Loewchen
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Re: [0.13.6] Deconstruction blueprint prioritizes floor

Post by Loewchen »

Can not reproduce, it switches to entity removal once one is in the draw box for me.

spoderman_spoody
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Re: [0.13.6] Deconstruction blueprint prioritizes floor

Post by spoderman_spoody »

I think I'm clicking in the same tile but not on top of the stack inserter which is a lot more slim since it's going top/bottom
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spoderman_spoody
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Re: [0.13.6] Deconstruction blueprint prioritizes floor

Post by spoderman_spoody »

yeah when I drag it it works fine. I was trying to avoid misdragging and hitting a chest though (there was a lot more stuff here before)

Loewchen
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Re: [0.13.6] Deconstruction blueprint prioritizes floor

Post by Loewchen »

spoderman_spoody wrote:I think I'm clicking in the same tile but not on top of the stack inserter which is a lot more slim since it's going top/bottom
Well, the selection box for the inserter does not fill a whole tile, you'll need to draw a box with the tool and not just click.
NaB.

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