[2.0.8] Curved Rail placement hitbox exceeds tile edge

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eugenekay
Inserter
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Posts: 32
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[2.0.8] Curved Rail placement hitbox exceeds tile edge

Post by eugenekay »

2.X-style Curved Rail's placement hitbox extends into the next tile, which causes issues when placing some Buildings (eg, Walls) on the adjacent tile. The hitbox appears to be Rectangular in shape. This is a regression compared to 1.X-style Curved Rails, which have a tighter hitbox.

Steps to reproduce:
- Place a Curved Rail Ghost
- Place a Wall adjacent to the Curved Rail (on the "flat side"), individually or by dragging.
- The Curved Rail ghost disappears!
- Re-place the Curved Rail ghost
- Place a Wall Ghost in the same location
- The Curved Rail ghost stays the same!
- Once the Wall Ghost has been placed, building over the Wall or Rail ghosts does not cause the Ghosts to disappear.
Curved Rail hitbox 2.0.8 Ghost.png
Curved Rail hitbox 2.0.8 Ghost.png (430.84 KiB) Viewed 170 times
Cuved Rail Hitbox 2.0.8 Placed.png
Cuved Rail Hitbox 2.0.8 Placed.png (332 KiB) Viewed 170 times
Curved Rail hitbox 2.0.8 Ghost with Wall.png
Curved Rail hitbox 2.0.8 Ghost with Wall.png (640.9 KiB) Viewed 170 times
Curved Rail hitbox 2.0.8 Ghost Details.png
Curved Rail hitbox 2.0.8 Ghost Details.png (397.46 KiB) Viewed 170 times
Curved Rail hitbox 1.1.110 Ghost.png
Curved Rail hitbox 1.1.110 Ghost.png (668.8 KiB) Viewed 170 times
Curved Rail hitbox 1.1.110 Placed.png
Curved Rail hitbox 1.1.110 Placed.png (574.01 KiB) Viewed 170 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14381
Joined: Wed Jun 11, 2014 5:23 am
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Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Post by Rseding91 »

Thanks for the report however we have no plans to change the bounding boxes.
If you want to get ahold of me I'm almost always on Discord.
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