Some biters continue to run around and group as normal, but the vast majority remain in their base, not moving. Entire bases do not raise biters attacking my base.
This is all through the radar, when I approach on foot the biters correctly animate and attack.
I tried the below command from another post
Code: Select all
/c game.forces.enemy.kill_all_units() game.player.force.rechart() game.map_settings.path_finder.general_entity_collision_penalty = 1 game.map_settings.path_finder.general_entity_subsequent_collision_penalty = 1
This issue is repeatable, I cannot get my save to work anymore and I have restarted two games to fix this issue.
This issue dates back to September (assume 1.1.40 and onwards) and I thought the issue had been purposely resolved. However it is appearing in new games as well as old.
Youtube video here:
https://www.youtube.com/watch?v=sKmv--eJUc0
TLDR - Biters appear frozen when I view them from the radar screen. When I approach they appear to reanimate. They appear non-responsive because they are not attacking despite being in the pollution zone.