[0.18.28] New dependencies of inactive mods are active

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p4wana
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[0.18.28] New dependencies of inactive mods are active

Post by p4wana »

Occasionally I have observed new mods to be present in a save game without activating those manually. This seems to happen if a mod adds a new dependency. In case the original mod is inactive this might add unwanted things to the current game.
As I do not want to mess around with mod internals myself, I cannot really reproduce this issue. But the following steps should cause the issue:
  1. install mod A
  2. deactivate mod A
  3. update mod A to a new version that has a dependency on mod B that was not present before
  4. find that mod A is still inactive, but mod B is active
In step 4 I would expect mod A and mod B to be inactive, as mod B is not required to be active.

The attached log does not contain a mod update that causes this issue.
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factorio-previous.log
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Rseding91
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Re: [0.18.28] New dependencies of inactive mods are active

Post by Rseding91 »

Thanks for the report. That is controlled by the other setting "Automatically enable new mods."
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