![Image](https://forums.factorio.com/images/ext/ee663496eb0129c3deefab784372ce2d.jpg)
Will result in this right upon spawning i walked a tiny bit to show the size.
![Image](https://forums.factorio.com/images/ext/4ca382dc8af68726aa66c724eaa91d61.jpg)
and on normal
![Image](https://forums.factorio.com/images/ext/2dbe2af476038a0accb8cd830487f8a3.jpg)
![Image](https://forums.factorio.com/images/ext/e445a29aaa26afa07001ea4377410bd1.jpg)
![Image](https://forums.factorio.com/images/ext/24601adf066597471604297389b36798.jpg)
This is not intended i hope?
It happends ever single time. if resources are set to low it seems to be replaced by biters.ssilk wrote:If you set no starting area, you have none.
This is not a bug, restart map.
This wasn't directed at me, but I will say that I can't agree here. Just FYI, the frequency setting only refers to whether or not a base will exist in a certain area, NOT how many spawners the base will have. From the amount of spawners, both your screenshots show a normal amount of spawners (as in: "Medium" Size Enemy Bases), although in both cases, you do have one base that seems to trend toward the upper limit I've seen so far for the given map settings.StaticVoid wrote:[...]Dont you agree that are WAY to many biters with Very low enemy bases?
Not true. Lower frequency settings make bases rarer, but they also make them larger. It's just how coherent noise works.Kazuar wrote:Just FYI, the frequency setting only refers to whether or not a base will exist in a certain area, NOT how many spawners the base will have.
Yes. I'm not sure if the devs implemented a constant for this special case or if the game code simply uses the maximum density possible, but with no starting area, you are going to see enemy bases pretty much everywhere.Kazuar wrote: Without a starting area, each chunk would be an infinite amount of "starting area diameters" away from your starting area, since starting area size "none" means "starting area diameter" = zero (and every natural, non-zero number could be considered infinitely larger than zero).
You can try this mod if you want rare ores and biter bases. It still spawns resources around your spawn, but with a little modification, that can be stopped.StaticVoid wrote:Still way to many. I'm gonna be forced to play on peaceful because i want very rare ores
No, you set the frequency to "low" and that means, that you will get big fields of large nests in long distances. Think to waves on the sea: long waves vs. short waves,StaticVoid wrote:Dont you agree that are WAY to many biters with Very low enemy bases?
Look at my settingsssilk wrote:No, you set the frequency to "low" and that means, that you will get big fields of large nests in long distances. Think to waves on the sea: long waves vs. short waves,StaticVoid wrote:Dont you agree that are WAY to many biters with Very low enemy bases?
I agree in that way, that the whole map-setup is currently much to much control for the players and difficult to understand, but that is not a bug.
StaticVoid wrote:Settings to lowest
map
Size
Still way to many. I'm gonna be forced to play on peaceful because i want very rare ores
Interesting, I didn't know that!Rahjital wrote:Not true. Lower frequency settings make bases rarer, but they also make them larger. It's just how coherent noise works.Kazuar wrote:Just FYI, the frequency setting only refers to whether or not a base will exist in a certain area, NOT how many spawners the base will have.
*snip*
I'm really, really trying not to sound like a dick here, and I mean no offense, but if You think that amount of biters is crazy, try actually setting everything about enemies to max.StaticVoid wrote:*snip*
it cannot be any smaller other then disabling it, yet my map is crawling with it, there is no way to create open fields with nothing, only biters.
not to be a dick about mods or this game but,
i prefer vanilla, and if i dont want giant ore fields close to each other it should not replace them with biters just open space. if i wanted so much biters i would have set the settings to max, not lowest
Kleine, gut gemeinte Randnotiz: "viel zu viel" ist eine "very german expression" - im englischen heisst es meist "way too much", im übrigen mit der gleichen Neigung das erste Wort in die Länge zu ziehen, um der Aussage nachdruck zu verleihen.ssilk wrote:StaticVoid wrote:[...]much to much control for[...]
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