Way to assign trees to forces other than neutral

Things that we aren't going to implement
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jeff.s
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Way to assign trees to forces other than neutral

Post by jeff.s »

Currently, it seems that all entities with type "tree" are hard-locked to the "neutral" force (if placed with other forces in /editor it ends up being neutral anyways, and assigning a new value to LuaEntity.force does not work as it does for other types of entities).

Is it possible to have a property on the tree prototype that allows specifying a different force for that type of tree? I'd like to make a mod that gives some weight to the saying that "trees are the real enemy in Factorio"

If the strict neutrality of trees is a vital optimization in the game engine, I understand if it's not possible to do this.

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Klonan
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Re: Way to assign trees to forces other than neutral

Post by Klonan »

It is not possible, internally they have no force, which means they are neutral, same as resources and simple entities

This saves a lot of RAM and save game space

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