Equipment grid looks like a good way to add extra capabilities to vehicles, but player has all the control over it.
Ability to lock particular equipment on grid will be useful.
LuaEquipment.locked [RW]
Re: LuaEquipment.locked [RW]
That's outside the realm of what equipment grids are designed for.
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Re: LuaEquipment.locked [RW]
What about locking/hiding the whole grid? That might be useful to have e.g. a car with a built-in self powered high-range roboport which currently is unfeasible because the player could just steal the (lorewise) car-mounted equipment and stick it somewhere else.
Re: LuaEquipment.locked [RW]
Well, that can be beyond the original idea. But if it is not hard to implemet, locked equipment might expand concept widely.Rseding91 wrote:That's outside the realm of what equipment grids are designed for.
This was my first thought, but per-item locks are much more flexible.eradicator wrote:What about locking/hiding the whole grid? That might be useful to have e.g. a car with a built-in self powered high-range roboport which currently is unfeasible because the player could just steal the (lorewise) car-mounted equipment and stick it somewhere else.
For example they will allow to emulate "build-in" power generation from vehicle engine or just block space to get non-rectangular grid.