TL;DR
Implement the possibility to define in the effects of a technology for what type/group of (work-)robot the effects applies.What ?
The implementation could look something like that (highlighted with "=>"):form technology.lua line2171ff
Code: Select all
type = "technology",
name = "worker-robots-speed-1",
icon = "__base__/graphics/technology/worker-robots-speed.png",
effects = {
{
type = "worker-robot-speed",
modifier = 0.35
=> target =
=> {
=> "construction-robot",
=> "logistic-robot",
=> "other_robot-with-logistic-interface"
=> }
}
},
Code: Select all
effects = {
{
type = "worker-robot-speed",
modifier = 0.35
target =
{
"construction-robot-3",
"construction-robot-4",
"logistic-robot-2",
"logistic-robot-3",
"logistic-robot-4",
"whatever-name-you-gave-the-other-robot"
}
}
},
Why ?
It would enhance the possibility to make different robots.In this very short topic someone has also asked, if this is possible by modding.
viewtopic.php?f=25&t=47876
€ Moreover, nothing like this should be doable with a mod atm.
I hope I didnt keep this request too brief.