pY Alien Life - Discussion

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factoriogame1121
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Re: pY Alien Life - Discussion

Post by factoriogame1121 »

While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?

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Re: pY Alien Life - Discussion

Post by immortal_sniper1 »

factoriogame1121 wrote:
Sat Oct 17, 2020 3:48 pm
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
it will be looked up

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Re: pY Alien Life - Discussion

Post by factoriogame1121 »

immortal_sniper1 wrote:
Sat Oct 17, 2020 4:56 pm
factoriogame1121 wrote:
Sat Oct 17, 2020 3:48 pm
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
it will be looked up
I’m sorry, I figured it out - it seems, the point is in the number of objects planted by a smart farm.
Only it seemed to me that the very placement of this smart farm on the ground is somewhat inflexible (we are talking about the territory behind the fence).
In addition, if you run a prepared farm with a different replicator or even with a different item, there will be no effect. Would you like to do something like a notification so people can sort it out? Or the complexity of the mod does not provide for this?) I am happy with everything if that. Just share my comments, if it comes in handy.

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Re: pY Alien Life - Discussion

Post by immortal_sniper1 »

factoriogame1121 wrote:
Sat Oct 17, 2020 5:02 pm
immortal_sniper1 wrote:
Sat Oct 17, 2020 4:56 pm
factoriogame1121 wrote:
Sat Oct 17, 2020 3:48 pm
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?

ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
it will be looked up
I’m sorry, I figured it out - it seems, the point is in the number of objects planted by a smart farm.
Only it seemed to me that the very placement of this smart farm on the ground is somewhat inflexible (we are talking about the territory behind the fence).
In addition, if you run a prepared farm with a different replicator or even with a different item, there will be no effect. Would you like to do something like a notification so people can sort it out? Or the complexity of the mod does not provide for this?) I am happy with everything if that. Just share my comments, if it comes in handy.
ask king for that sort of notification since that falls outside my expertise

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Re: pY Alien Life - Discussion

Post by factoriogame1121 »

King Arthur, as an option, you can prohibit placing any items that are not intended for this purpose with the words "please put the replicator here (the recipe of which was launched)" into the cell of the "shipped cargo" by the smart farm (but then you will have to think about how to cancel the launch, to change a prepared recipe, for example). In addition, a description of how many units of objects are planted in a smart farm after its launch can be added to the corresponding recipes.
If, of course, I understood everything correctly and if I did not lag behind life somewhere:D

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Re: pY Alien Life - Discussion

Post by Gride »

What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain

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Re: pY Alien Life - Discussion

Post by immortal_sniper1 »

Gride wrote:
Sun Oct 18, 2020 5:43 pm
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall

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Re: pY Alien Life - Discussion

Post by Gride »

immortal_sniper1 wrote:
Sun Oct 18, 2020 6:26 pm
Gride wrote:
Sun Oct 18, 2020 5:43 pm
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
i cant find any bone related vrauk recipies, they give chitine only, am i missing something? And ulric require good alien sample which way behind green science (as well as mukmoux)

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Re: pY Alien Life - Discussion

Post by immortal_sniper1 »

Gride wrote:
Sun Oct 18, 2020 6:53 pm
immortal_sniper1 wrote:
Sun Oct 18, 2020 6:26 pm
Gride wrote:
Sun Oct 18, 2020 5:43 pm
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
i cant find any bone related vrauk recipies, they give chitine only, am i missing something? And ulric require good alien sample which way behind green science (as well as mukmoux)
i forgot vrauk has no bone use then auog

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Re: pY Alien Life - Discussion

Post by pyanodon »

Vrauks, as other chitin-based creatures have no bones. ;)
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Re: pY Alien Life - Discussion

Post by pyanodon »

Image

We´ve been working a lot here behind the curtains. New features in the next releases. :)
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Re: pY Alien Life - Discussion

Post by immortal_sniper1 »

pyanodon wrote:
Sun Oct 18, 2020 11:28 pm
Image

We´ve been working a lot here behind the curtains. New features in the next releases. :)
are those the split in 3 tech?
or something else? when will the next release be?

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