Optera wrote: A fine example of "x will be enough" being proven wrong once again.
When I expanded the normal 18 slots a constant combinator has to 50 I didn't think anyone would pack 50 different items in one train. Turns out I was wrong.
I'll check how to best migrate existing constant combinators to higher item_slot_count.
For now don't pack more than 50 - (train composition signals) different items in a train going to an LTN stop.
PS: How many different items are there in a full angels + bobs setup?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks for this great mod, which lets me try a decentralized base
EDIT to remove double post:
I updated and retested the scenario. No more errors.Optera wrote:Update 1.3.3:
LTN counts all types that can be put into cargo wagons and all fluids and sets the output slot_size accordingly when loading the game.
Items generated in data-final-fixes by mods loaded after LTN will not be included. If you stumble across a mod doing this let the author know creating items in final-fixes is bad practice.
I've also added a fail safe for such bad mods by removing excess entries and adding an Error message.
The mod portal is still broken, you can find the current build directly on github: https://github.com/Yousei9/Factorio-Log ... tag/v1.3.3
Thanks for the quick fix.