Desync after many hours of injecting factorio in our bloodstream

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
Post Reply
Beashy
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Mar 20, 2020 3:42 pm
Contact:

Desync after many hours of injecting factorio in our bloodstream

Post by Beashy »

Today I turn to you with a problem of desynchronization.
We have already tried many things in our field of understanding. New mods that we installed have been thrown out, old saved games with hours of intervals have been tried and the games have been reinstalled.
At certain points I and another player are kicked out of a friend's server. This can be closing an inventory, leaving a department store or running over a conveyor belt. In ~30% of the cases we can't even get on the server anymore, because we are immediately separated due to desynchronization when "catching up". In these cases, we can then go back to an old memory level for a few minutes. If the faulty memory is hosted on another computer, the same happens.
Since we all can't do much with the desynchronization log, we hope for a solution on your part.

Thanks a lot
Hoping for more hours with this save, which brought us back to love Factorio.

edit: File was too big to upload. Here is the report: https://filebin.net/304l0izsln7jkfhx
Attachments
log.txt
(200.22 KiB) Downloaded 102 times
Last edited by Beashy on Fri Mar 20, 2020 5:21 pm, edited 3 times in total.

Loewchen
Global Moderator
Global Moderator
Posts: 8308
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Desync after many hours of injecting factorio in our bloodstream

Post by Loewchen »

Beashy wrote:
Fri Mar 20, 2020 4:02 pm
Since we all can't do much with the desynchronization log
Yes, log of a desync is indeed useless, so post the report instead.

Beashy
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Mar 20, 2020 3:42 pm
Contact:

Re: Desync after many hours of injecting factorio in our bloodstream

Post by Beashy »

Posted the link to the report

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2528
Joined: Fri Nov 06, 2015 7:41 pm

Re: Desync after many hours of injecting factorio in our bloodstream

Post by Deadlock989 »

The mod "Beautiful Bridge Railway" has a variable outside of the global table which it modifies in its control scripts - that is a common cause of desyncs.
Image

Beashy
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Mar 20, 2020 3:42 pm
Contact:

Re: Desync after many hours of injecting factorio in our bloodstream

Post by Beashy »

Deadlock989 wrote:
Fri Mar 20, 2020 7:45 pm
The mod "Beautiful Bridge Railway" has a variable outside of the global table which it modifies in its control scripts - that is a common cause of desyncs.
We tried removing Beautiful Bridge Railway.

Desynchronization is still happening. Even after removing "Orbital Ion Cannon", "Pipelayer", "Void Works", "Waterfill" and "Bob's Enemies". Everything else about mods would tear too big holes in the 47-hour savestate

All mods are up to date and been running fine with previous saves.

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2528
Joined: Fri Nov 06, 2015 7:41 pm

Re: Desync after many hours of injecting factorio in our bloodstream

Post by Deadlock989 »

Well, it's an odd one. I tried running a diff on the level-heuristics files in the reference and desynced versions. They are exactly the same. Which to me says that whatever is desyncing, it isn't game entities.

So that's the limit of my knowledge about desyncs, sorry.
Image

Post Reply

Return to “Desyncs with mods”