dsync report

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
Post Reply
DaemosDaen
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sat May 16, 2015 4:39 am
Contact:

dsync report

Post by DaemosDaen »

Was on ColWill's stream and we has issues on first try to connect in.
attached at my desync logs:
We were only using RSO 3.2.5

https://1drv.ms/f/s!AlpZQdyrEQxIhKZulcTJRZQpZh1EoA

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: dsync report

Post by orzelek »

I did a diff on 3rd report and it's strange.
Random generator in map settings is different and then evolution factor and pollution is wrong. RSO doesn't really use those or change them which is puzzling but might be a side effect of something else.
After that there are quite few chunks with differences - if RSO caused this I'd need some more info from devs I think.
One thing thats I can see is that those chunk differences are near center of map - thats the part that RSO should not be touching at all since it falls into starting area protection. Then they spread out - I'm guessing that initial damage to rng caused significant differences further on.

Post Reply

Return to “Desyncs with mods”