[2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
dbt0
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[2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac

Post by dbt0 »

Joining Comfy's Mtn Fortress scenario with 2.0.11 from an M2 Mac, desynced twice in less than two minutes. I didn't have any problem with 2.0.10 yesterday when I played for about an hour.

Desync reports attached.
Attachments
desync-report-2024-10-26_09-36-49.zip
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desync-report-2024-10-26_09-34-49.zip
(74.77 MiB) Downloaded 11 times
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Gerkiz
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Re: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac

Post by Gerkiz »

(Have /editor bound to some fast accessible hotkey (shift + tab))

I managed to desync everyone in game by doing:
1. Press shift + tab
2. Hop into 'forces'
3. Change force from 'player' -> 'bonus_drill'
4. Open "Edit other properties", but don't change anything.
5. Press "e"
6. Quickly switch the player force back to 'player' from 'bonus_drill' and press shift + tab
7. Desync

/Gerkiz
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boskid
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Re: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac

Post by boskid »

I looked at both desync reports and i am not interested in investigating it until a reproduction is given without any custom scripting. There are at least 4 characters all with the position desynced when it is {0,0} on the client while being reasonable on the server.
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Re: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac

Post by coxsmds »

I also encounter desync problems on this scenario since 1 week, and can only play for a few minutes, then the local map is reloaded and then the desynchr occurs.
Attachments
desync-report-2024-10-31_11-23-08.zip
(61.46 MiB) Downloaded 5 times
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