I have sent over 50,000 satellites.
Forum rules
Clever and beautiful constructions, bigger than two chunks
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
I have sent over 50,000 satellites.
I have built my factory from ver.0.12 and fired over 1000 rockets.
I do not use any cheat commands.
Because of my PC powerless a mod of undecorator which is Non-Game-Changing mod is only applied.
https://mods.factorio.com/mods/orzelek/undecorator
Nore, I move this topic from "Board index ‹ Contributions ‹ Maps and Scenarios"
I do not use any cheat commands.
Because of my PC powerless a mod of undecorator which is Non-Game-Changing mod is only applied.
https://mods.factorio.com/mods/orzelek/undecorator
Nore, I move this topic from "Board index ‹ Contributions ‹ Maps and Scenarios"
- Attachments
-
- 0_main.zip
- Save file
- (35.27 MiB) Downloaded 621 times
-
- Map view
- MyMap.png (346.82 KiB) Viewed 20953 times
Last edited by mkoro1222-factorio on Thu Oct 18, 2018 2:10 pm, edited 4 times in total.
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
I add some pictures of my factory.
Some area is changed from savedata.
Some area is changed from savedata.
- Attachments
-
- Defence.png (199.59 KiB) Viewed 20809 times
-
- Rocket.png (173.29 KiB) Viewed 20809 times
-
- Battery.png (91.63 KiB) Viewed 20809 times
-
- Solar panel.png (83.12 KiB) Viewed 20809 times
-
- Boiler.png (279.02 KiB) Viewed 20809 times
-
- Blank area.png (336.68 KiB) Viewed 20809 times
-
- Fast Inserter
- Posts: 238
- Joined: Wed Mar 02, 2016 10:09 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
Wow. This is amazing.
Re: [0.14] Over 1000 rockets fired.
This is totally insane
Koub - Please consider English is not my native language.
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
>mooklepticon
>Koub
Thank you for your comment.
I'm continuously expanding my factory because Iron ore is shortage.
>Koub
Thank you for your comment.
I'm continuously expanding my factory because Iron ore is shortage.
Re: [0.14] Over 1000 rockets fired.
How much FPS/UPS do you get on that map?
I once tried the same and my map looked like yours, but after 220 rockets (vanilla only with default settings) I had to expand and after that my UPS went < 15 so I gave up.
Although my PC is a Phenom II X4 955 (oc. to 3,8GHz) and almost 7 years old, so it will work better on a new one.
On your map I get about 21 FPS/UPS.
I once tried the same and my map looked like yours, but after 220 rockets (vanilla only with default settings) I had to expand and after that my UPS went < 15 so I gave up.
Although my PC is a Phenom II X4 955 (oc. to 3,8GHz) and almost 7 years old, so it will work better on a new one.
On your map I get about 21 FPS/UPS.
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
>daniel34
I will explain the spec of my PC first.
Simply saying, it is old and powerless.
-CPU:Pentium G6950(2.8G 2 cores)
-RAM:DDR3 8G
-ROM:SSD 64G
-Graphic:HD4350
The FPS/UPS are depend on mainly the number of working robots.
The most high-load situation, when over 100k robots working simultaneously, the FPS/UPS drops to 8fps.
In order to avoid the situation, coal, Iron ore and copper ore are gathered by transport belt to main construction area.
At main construction area, I use many robots simultaneously but the number is around 10k.
The FPS/UPS are 20fps at that time.
I don't mind the 20 FPS/UPS situation and I play factorio leisurely.
However battle of biter need higher FPS/UPS so I stop any construction.
At that time the FPS/UPS recover over 30 fps.
I will explain the spec of my PC first.
Simply saying, it is old and powerless.
-CPU:Pentium G6950(2.8G 2 cores)
-RAM:DDR3 8G
-ROM:SSD 64G
-Graphic:HD4350
The FPS/UPS are depend on mainly the number of working robots.
The most high-load situation, when over 100k robots working simultaneously, the FPS/UPS drops to 8fps.
In order to avoid the situation, coal, Iron ore and copper ore are gathered by transport belt to main construction area.
At main construction area, I use many robots simultaneously but the number is around 10k.
The FPS/UPS are 20fps at that time.
I don't mind the 20 FPS/UPS situation and I play factorio leisurely.
However battle of biter need higher FPS/UPS so I stop any construction.
At that time the FPS/UPS recover over 30 fps.
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
I measure FPS/UPS with this save data on other PC.
Specs are as follows.
-CPU:AMD FX-8100(2.8GHz 8 cores)
-RAM:DDR3 12GB
-ROM:SSD 64GB
-Graphic:HD5670
-OS:Windows7 64bit
The FPS/UPS are 25 fps.
Factorio seem to use one core on Windows task manager.
Specs are as follows.
-CPU:AMD FX-8100(2.8GHz 8 cores)
-RAM:DDR3 12GB
-ROM:SSD 64GB
-Graphic:HD5670
-OS:Windows7 64bit
The FPS/UPS are 25 fps.
Factorio seem to use one core on Windows task manager.
- LuziferSenpai
- Filter Inserter
- Posts: 373
- Joined: Tue Jul 08, 2014 10:06 am
- Contact:
Re: [0.14] Over 1000 rockets fired.
Yes, Factorio is not a Multicore Game ^^ It only uses 1 Coremkoro1222-factorio wrote:I measure FPS/UPS with this save data on other PC.
Specs are as follows.
-CPU:AMD FX-8100(2.8GHz 8 cores)
-RAM:DDR3 12GB
-ROM:SSD 64GB
-Graphic:HD5670
-OS:Windows7 64bit
The FPS/UPS are 25 fps.
Factorio seem to use one core on Windows task manager.
-
- Long Handed Inserter
- Posts: 83
- Joined: Mon Nov 30, 2015 11:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
Almost, they already do a little bit of multi-core, but are going more over multi-treading on .15, specially for transport belts. Just look over the last friday facts.
Btw, I have an i7 4970, it worked very nicely. ^^
I love this game because it is very optimized. For a lot of things, the sky is the limit, at least when the factory is just standing still.....
Btw, I have an i7 4970, it worked very nicely. ^^
I love this game because it is very optimized. For a lot of things, the sky is the limit, at least when the factory is just standing still.....
Re: [0.14] Over 1000 rockets fired.
I get like 20fps on a Phenom II X6 1090T from 2011. While i get 45 FPS on an i5-3570K from 2013. Its not a stable fps tho.
Too bad the i5 isnt my main gaming rig
If this map had more belts&trains less robots, it would be even slower i figure
Too bad the i5 isnt my main gaming rig
If this map had more belts&trains less robots, it would be even slower i figure
-
- Long Handed Inserter
- Posts: 55
- Joined: Tue Jun 21, 2016 9:59 am
- Contact:
Re: [0.14] Over 1000 rockets fired.
Factorio profits of fast RAM.
I did some benchmark with 8GB DDR3, Core i5 4670K @ 4,0 GHz, GeForce 1070 and Win10 last night:
800 MHz: 27 FPS
1066 MHz: 33 FPS
1333 MHz: 37 FPS
1400 MHz: 37 FPS
1600 MHz: 42 FPS
and finally 1600 MHz with 4,2 GHz CPU speed: still 42 FPS
Benchmark from some other guy:
http://i.imgur.com/QZvLSyy.jpg
I did some benchmark with 8GB DDR3, Core i5 4670K @ 4,0 GHz, GeForce 1070 and Win10 last night:
800 MHz: 27 FPS
1066 MHz: 33 FPS
1333 MHz: 37 FPS
1400 MHz: 37 FPS
1600 MHz: 42 FPS
and finally 1600 MHz with 4,2 GHz CPU speed: still 42 FPS
Benchmark from some other guy:
http://i.imgur.com/QZvLSyy.jpg
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
>LuziferSenpai
>Keplergamer
Now I understand factorio use single CPU core.
>aober93
Does your post means belts and trains use more CPU resources than robots?
>MaexxDesign
Thank you of run benchmark using my save data.
If I play factorio more comfortably, it seems I need to replace my PC.
Now I make a proposal
Do you want a save data with high-load condition that over 100k robot works simultaneously?
It might be able to used for benchmark.
>Keplergamer
Now I understand factorio use single CPU core.
>aober93
Does your post means belts and trains use more CPU resources than robots?
>MaexxDesign
Thank you of run benchmark using my save data.
If I play factorio more comfortably, it seems I need to replace my PC.
Now I make a proposal
Do you want a save data with high-load condition that over 100k robot works simultaneously?
It might be able to used for benchmark.
- LuziferSenpai
- Filter Inserter
- Posts: 373
- Joined: Tue Jul 08, 2014 10:06 am
- Contact:
Re: [0.14] Over 1000 rockets fired.
Use Underground Belts instead of Belts, than you have better UPS.mkoro1222-factorio wrote:>LuziferSenpai
>Keplergamer
Now I understand factorio use single CPU core.
>aober93
Does your post means belts and trains use more CPU resources than robots?
>MaexxDesign
Thank you of run benchmark using my save data.
If I play factorio more comfortably, it seems I need to replace my PC.
Now I make a proposal
Do you want a save data with high-load condition that over 100k robot works simultaneously?
It might be able to used for benchmark.
And install UPS++, that will increase it more.
Re: [0.14] Over 1000 rockets fired.
This base seemed kind of empty, though large -- where is all the production happening?
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
>LuziferSenpai
I tried UPS++ but a increase of FPS/UPS was only several Hz.
In additions, the UPS++ put icon at the upper left and it reduce screen area.
Therefore I do not use the mod.
>Arizona
There is blue-color area at center of map, and power generation and production are concentrated here.
Roughly classified as follows.
Battery area, Boiler area, Production area, Solar-panel area.
I tried UPS++ but a increase of FPS/UPS was only several Hz.
In additions, the UPS++ put icon at the upper left and it reduce screen area.
Therefore I do not use the mod.
>Arizona
There is blue-color area at center of map, and power generation and production are concentrated here.
Roughly classified as follows.
Battery area, Boiler area, Production area, Solar-panel area.
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
Over 2000 rockets fired.
Playing time is over 1200 hours.
I add a picture of a mining area.
Ore is mainly transformed to construction area by long transport belt.
Note, I do not use train on the map.
Playing time is over 1200 hours.
I add a picture of a mining area.
Ore is mainly transformed to construction area by long transport belt.
Note, I do not use train on the map.
- Attachments
-
- mining.png (340.83 KiB) Viewed 19658 times
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
I extended my factory.
Rocket construction is stopped in this save data and the FPS/UPS is high value.
Rocket construction is stopped in this save data and the FPS/UPS is high value.
- Attachments
-
- 0_main_3100.zip
- (44.19 MiB) Downloaded 216 times
-
- MyMap_3100.png (177.92 KiB) Viewed 18919 times
-
- Inserter
- Posts: 22
- Joined: Wed Aug 17, 2016 3:06 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
I extended my factory.
I fired 4616 rockets.
I exhausted Iron ore in an area surrounded yellow line of this image.
Copper ore, Stone, and Coal is still remains in the area.
I fired 4616 rockets.
I exhausted Iron ore in an area surrounded yellow line of this image.
Copper ore, Stone, and Coal is still remains in the area.
- Attachments
-
- The image size is 3476 * 3124 pixel.
You can watch details with download. - Factorio_4614.png (150.36 KiB) Viewed 17978 times
- The image size is 3476 * 3124 pixel.
-
- Manual Inserter
- Posts: 4
- Joined: Fri Feb 17, 2017 12:48 pm
- Contact:
Re: [0.14] Over 1000 rockets fired.
Geez How m8 Good jod