Super compact blue FACTORIES. Made by Kwiz and Vel-master

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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rymn
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Super compact blue FACTORIES. Made by Kwiz and Vel-master

Post by rymn »

Please note: The interesting part begins on next page (the originating pic is sadly removed)
The described designs here are OUTDATED. The production chain has changed a lot, since then. Nonetheless this is interesting enough to make it sticky.

-- ßilk


Design of kwiz:

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Added the correct credit by a mod.
zlosynus
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Re: super compact blue factory

Post by zlosynus »

Wow! I have absolutely no idea how it works but it is so pretty!
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Re: super compact blue factory

Post by slpwnd »

Absolutely incredible ! I NEED the save NOW <- PRETTY PLEASE.
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Re: super compact blue factory

Post by Risugami »

Hahaha. That is insane. I love it.
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rymn
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Re: super compact blue factory

Post by rymn »

slpwnd wrote:Absolutely incredible ! I NEED the save NOW <- PRETTY PLEASE.
Yeah I'll send it over when I get a chance.

Also, this takes raw materials and outputs blue.
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Re: super compact blue factory

Post by Wubbi »

Duuuuuuuude!
That is probably the most compacted factory i have ever seen (plus it's for science pack 3!). How much time did this took you (or better: How many prototypes did you have to build?)?
Awesome factory!
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Re: super compact blue factory

Post by kovarex »

This is @#$%ing it! :)
This is one of the reasons I started making this game, to make crazy things like this :)
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rymn
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Re: super compact blue factory

Post by rymn »

Many rebuilds.
Here's a link to the save.

http://durb.co/do%20not%20move/factorio ... 20blue.rar
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Re: super compact blue factory

Post by zlosynus »

Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
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Re: super compact blue factory

Post by Gafda »

Thats amazing ! :o
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rymn
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Re: super compact blue factory

Post by rymn »

zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
Idk, but before I realized I had more blue than eas required to research EVERTHING in the game
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Re: super compact blue factory

Post by kovarex »

rymn wrote:
zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
Idk, but before I realized I had more blue than eas required to research EVERTHING in the game
Seems like we need to add more expensive technologies and upgrades :)
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Re: super compact blue factory

Post by Poiasdope »

rymn wrote:Many rebuilds.
Here's a link to the save.
Nice! Now I can watch your 30 hour replay! :D
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Re: super compact blue factory

Post by kovarex »

Poiasdope wrote:
rymn wrote:Many rebuilds.
Here's a link to the save.
Nice! Now I can watch your 30 hour replay! :D
The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplayer.
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Re: super compact blue factory

Post by Poiasdope »

kovarex wrote:The game replaying is still not 100% deterministic, I was able to reproduce 1. and 2. level of demo precisely (checked by making crc check every tick), but in 3rd level, the electricity and water logic has some non-determnistic behaviour, this needs to be solved, as it is prerequisite for multiplayer.
Interesting to know! :)

The first time I tried replay my mind was blown. xD I didn't even know about that feature :)
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Re: super compact blue factory

Post by kwiz »

zlosynus wrote:Do you have some idea how efficient is this? How many blue science packs can you produce per minute?
It runs at max effiency for one assembler 2 unit (assuming full material and electric support, works out to about 22.2 seconds per pack, near as I can tell).
Last edited by kwiz on Sun Feb 17, 2013 3:34 pm, edited 1 time in total.
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Re: super compact blue factory

Post by kwiz »

Rymn, I made an account. Are you going to credit me?
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Re: super compact blue factory

Post by rymn »

kwiz wrote:Rymn, I made an account. Are you going to credit me?
I'm happy to see you here, I see my plan worked. :twisted:

Everyone. I did not make this marvelous factory. Kwiz made it. :o I told him I would post it on the forums and take credit until he signed up for the forums.. :mrgreen: I like to call it a hostile take over of his intellectual property, but it is rightfully his.

Good to see you buddy
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Re: super compact blue factory

Post by kwiz »

rymn wrote:
kwiz wrote:Rymn, I made an account. Are you going to credit me?
I'm happy to see you here, I see my plan worked. :twisted:

Everyone. I did not make this marvelous factory. Kwiz made it. :o I told him I would post it on the forums and take credit until he signed up for the forums.. :mrgreen: I like to call it a hostile take over of his intellectual property, but it is rightfully his.

Good to see you buddy
Good to be here. With that out of the way, here is an updated factory that is belt-fed, lower tech, and less energy consumptive. The highlighted factories are now assembler 1 factories (to reduce energy consumption). The tech limits are fast belts, steel, and filter inserters. So basically the stuff you need to make blue juice anyway :D There is (probably) a 20x20 version that includes all the necessary smelters on the way (so you can just funnel raw materials in; not sure who would need this, but it will (probably) be available anyway). All factories are, as always, max output (at least of the target product). ImageImage
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Re: super compact blue factory

Post by rymn »

Gets better every time I see it!
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