[0.12.x] Mining Drill & Better ore storage - v1.0.3

Topics and discussion about specific mods
TiTaN_3000
Inserter
Inserter
Posts: 45
Joined: Wed Dec 24, 2014 10:18 am
Contact:

[0.12.x] Mining Drill & Better ore storage - v1.0.3

Post by TiTaN_3000 »

"Rebalanced to be less overpowered!"

You always thought the basic mining drill is to slow? me too !
This Mod adds 5 new tiers of the mining drill, increasing its speed and area of effect.

Image

Image

You are also someone who likes to store incredible amounts of resources? then this is your Mod!
With this mod you can box ores. 50 x iron ore = 1 x boxed iron ore (stack size x100)
This results in an storage of for example 50(normal stack size) x 100 (compressed) x 48 (chest slots) = 240.000 iron ore per chest

New Recipes.
Image


Changelog:
New Version 1.0.3 (28.03.2015)
Only use the new version if you plan to create a new game because your old stacks may get destroyed.

Balancing:
- Iron plate stack size back to standard (200 -> 100)
- Copper plate stack size back to standard (200 -> 100)
- increased compression and decompression cooldowns
- creating stacks now requires an iron box (5 iron plates)
- no more handcrafting stacks/piles
- Removed Miner 4/5/6

New:
- added Research for storage recipes
- added small iron stack to increase belt throughput (5->1)
- added small copper stack to increase belt throughput (5->1)
- added Eco Mining Drill (Low power usage, as fast as lvl 2 Mining Drill)
- added Deep Mining Drill (Higher mining power, used for hard ores, greatly reduced area of effect)
- created a hell lot of new icons
Old Versions
Download:
Attachments
TiTaN_1.0.3.zip
(98.94 KiB) Downloaded 13646 times
TiTaN_1.0.2.zip
(48.4 KiB) Downloaded 1191 times
TiTaN_1.0.1.zip
(44.22 KiB) Downloaded 528 times
TiTaN_1.0.0.zip
(42.28 KiB) Downloaded 490 times
Last edited by TiTaN_3000 on Tue Mar 29, 2016 5:23 pm, edited 14 times in total.

User avatar
Nikey646
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Dec 23, 2014 6:42 pm
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by Nikey646 »

Interesting mod. Question though, do you have to 'un-craft' the ore stacks to be able to smelt them. And if not, do they also give x100 iron from an x100 compressed ore?

psihius
Fast Inserter
Fast Inserter
Posts: 192
Joined: Mon Dec 15, 2014 12:47 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by psihius »

The ore compression/decompression is cool.

The mining drills, well, higher tiers should be bigger so you can't stamp as many of them as lvl 1 in the same area. And I think the area of mining for the lvl 6 is just too big. Usually, with higher tiers there are diminishing returns, not a straight arithmetic progression in all parameters, especially when we can just move the drill to another place easily when finished.

All in all, i'm giving it a try and testing.

TiTaN_3000
Inserter
Inserter
Posts: 45
Joined: Wed Dec 24, 2014 10:18 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by TiTaN_3000 »

Nikey646 wrote:Interesting mod. Question though, do you have to 'un-craft' the ore stacks to be able to smelt them. And if not, do they also give x100 iron from an x100 compressed ore?
You have to "uncraft" them first.
psihius wrote:The ore compression/decompression is cool.

The mining drills, well, higher tiers should be bigger so you can't stamp as many of them as lvl 1 in the same area. And I think the area of mining for the lvl 6 is just too big. Usually, with higher tiers there are diminishing returns, not a straight arithmetic progression in all parameters, especially when we can just move the drill to another place easily when finished.
From tier 5 to tier 6 there is no improvement in mining speed. Only the Area of mining rises. The second point of diminishing returns is the high cost of the better mining drills.

I agree with you that higher tiers should have a bigger or different model. I would be grateful about suggestions.

User avatar
AlphaRaptor
Fast Inserter
Fast Inserter
Posts: 102
Joined: Wed Dec 03, 2014 6:58 pm
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by AlphaRaptor »

Is it for 0.11.6 too ? or only for 0.11.8 ?
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.

TiTaN_3000
Inserter
Inserter
Posts: 45
Joined: Wed Dec 24, 2014 10:18 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by TiTaN_3000 »

it should work with all 0.11.x versions

User avatar
AlphaRaptor
Fast Inserter
Fast Inserter
Posts: 102
Joined: Wed Dec 03, 2014 6:58 pm
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by AlphaRaptor »

TiTaN_3000 wrote:it should work with all 0.11.x versions
Ok thanks for the Reply.
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by n9103 »

There appears to be a conflict in the coal unpacking recipe between this mod and treefarm.
I'm not sure exactly, but I know both mods have coal creation recipes, and that coal currently has no unpacking recipe.
Only treefarm's coal from charcoal recipe remains.

My best guess as a mod-tinker would be that since you're both using the same recipe name, treefarm has overwritten your recipe since it loads later.
My suggestion would be to give it a unique recipe name (with still coal as the output).
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

TiTaN_3000
Inserter
Inserter
Posts: 45
Joined: Wed Dec 24, 2014 10:18 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by TiTaN_3000 »

n9103 wrote:There appears to be a conflict in the coal unpacking recipe between this mod and treefarm.
I'm not sure exactly, but I know both mods have coal creation recipes, and that coal currently has no unpacking recipe.
Only treefarm's coal from charcoal recipe remains.

My best guess as a mod-tinker would be that since you're both using the same recipe name, treefarm has overwritten your recipe since it loads later.
My suggestion would be to give it a unique recipe name (with still coal as the output).
Thanks for the advice.

New Version 1.0.1 (05.01.2015)
- Added stack of wood
- Now compatible with the Treefarm Mod

psihius
Fast Inserter
Fast Inserter
Posts: 192
Joined: Mon Dec 15, 2014 12:47 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by psihius »

Would you update it for 0.11.10? It does not work in it.

TiTaN_3000
Inserter
Inserter
Posts: 45
Joined: Wed Dec 24, 2014 10:18 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by TiTaN_3000 »

psihius wrote:Would you update it for 0.11.10? It does not work in it.
It works fine fore me. What error do you get?

Prootje
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Jan 08, 2015 6:28 pm
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by Prootje »

Nice Mod. I wanted to automate the construction of the Tier 6 Miner, but it won't work because both the the second and third assembly machines only take 1 stack of Processing Units (100), while 125 are needed for construction to begin. Is there a method to get their production automated?

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by n9103 »

I would say the only options are either editing the values, or adding a mod that increases stack sizes.
The former is faster for solo play (no testing/fixing mod interaction), the latter for multiplayer (standardized mod files for all players).
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

gr0mpel
Fast Inserter
Fast Inserter
Posts: 107
Joined: Fri May 03, 2013 6:23 pm
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by gr0mpel »

awesome mod! i love the ore compression - allthough i'm wondering if it would be possible to make the mod treefarn-compatible (charcoal/cokecoal)?

TiTaN_3000
Inserter
Inserter
Posts: 45
Joined: Wed Dec 24, 2014 10:18 am
Contact:

Re: [MOD 0.11.8] Mining Drill & Better ore storage

Post by TiTaN_3000 »

gr0mpel wrote:awesome mod! i love the ore compression - allthough i'm wondering if it would be possible to make the mod treefarn-compatible (charcoal/cokecoal)?
What do you mean exactly? I can stack/unstack coal even with treefarm installed.
Prootje wrote:Nice Mod. I wanted to automate the construction of the Tier 6 Miner, but it won't work because both the the second and third assembly machines only take 1 stack of Processing Units (100), while 125 are needed for construction to begin. Is there a method to get their production automated?
In version 1.0.2 the Tier 6 Miner can now be crafted in assembling machines.

New Version 1.0.2 (25.01.2015)
- Changed Tier 6 Miner recipe
- Added Iron plate stack
- Added Copper plate stack
- Increased Iron plate stack size (100 -> 200)
- Increased Copper plate stack size (100 -> 200)

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Post by n9103 »

I think he's asking for stackable charcoal and coke.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Post by rorror »

tnx for adding compressing for copper en plates.

what about chipsets...

i fall a sleep last night, and woke up behind my desk, forgot to turn the game of, with 2.4mil green chipsets in my storage ^-^
Took all day to use up the chipsets.

gr0mpel
Fast Inserter
Fast Inserter
Posts: 107
Joined: Fri May 03, 2013 6:23 pm
Contact:

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Post by gr0mpel »

n9103 wrote:I think he's asking for stackable charcoal and coke.
exactly :)
is it intended that tier 5 and 6 use the same amound of energy (1,4MW)?
TiTaN_3000 wrote: - Added Iron plate stack
- Added Copper plate stack
- Increased Iron plate stack size (100 -> 200)
- Increased Copper plate stack size (100 -> 200)

let the mass production and storage begin :D

TheLastRonin
Inserter
Inserter
Posts: 23
Joined: Thu Jan 22, 2015 8:22 pm
Contact:

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Post by TheLastRonin »

This is a cool mod but two things would make it cooler:

1. Splitting the mining drills off into their own module so that people who just want to use the upgraded drills don't have to take the new chemistry recipes and other stuff as well.

2. Making a toned down version of the drills that are less overpowered... My thoughts are:

MK2: x2 the speed of MK1.
MK3: x3 the speed of MK1.
MK4: x4 the speed of MK1, x1.5 the range MK.
MK5: x5 the speed of MK1, x2 the range of MK1.
MK6: x6 the speed of MK1, x3 the range of MK1.

StoneLegion
Filter Inserter
Filter Inserter
Posts: 668
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: [MOD 0.11.x] Mining Drill & Better ore storage

Post by StoneLegion »

Thank you for this mod. I been looking for something like this for a while. Not sure how OP etc it is. But I will go through it. I hope the power/pollution is roughly set to the speed.

Post Reply

Return to “Mods”