[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

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WoodyDaOcas
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by WoodyDaOcas »

true that :) Keep up the good work, I am actually curious about what will you manage to figure out :) And yes, I am kinda missing nuclear arsenal. yes :D

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Stx3
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Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

Post by Stx3 »

https://yadi.sk/d/8ZShhMXLdLrSG
so.... i make new version of hardcorio 0.3.x pre-release
i dont know what did with change log v0.3.x because i make EXTREMAL COUNT OF CHANGES!!!
change animation of grinder, guns, turrets
Added compressor - now you can make block of resources.
New warfare technology tree
Elerium processing ( mining => grinding => washing => compressing => assembling)
Add plasma technology: Plasma scorcher (rare weapon you can find in ship wreak on start location), Plasma rifle, Plasma launcher, Plasma cannon, New underground plasma turrets.
Edit many recipes.
Sorry i dont remember all, simply download :D

Story:
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a devourer, all that you have - the wreck, your surviving members of the crew and very angry, hungry devourer at the crash site ...

Good luck!

THX FOR HELP:
Kenni2 :geek:
Ph :geek:
Sapient :geek:
Denomon :geek:
Dronk :geek:
and many many another ppl... i dont remember all :D

SPECIAL THX MY TESTER TEAM:

Xran :?
RenamoN :|
Fug1t1v3 :lol:
Lipton :o

ViVaS 8-)
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SuperSandro2000
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Re: [MOD 0.11.6] Hardcorio 0.3.4 THIS IS GREAT!

Post by SuperSandro2000 »

I like the new update but how on earth should you make the starting bitter????

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Re: [MOD 0.11.6] Hardcorio 0.3.4 THIS IS GREAT!

Post by Stx3 »

SuperSandro2000 wrote:I like the new update but how on earth should you make the starting bitter????
scenario script
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Re: [MOD 0.11.6] Hardcorio 0.3.4 THIS IS GREAT!

Post by Stx3 »

https://yadi.sk/d/udQySBe2dMWXp

New version of Hardcorio 0.3.5 pre-release
Fixed some bags in recipes.
Fixed 2 crash game bag
Remake enemy die annimation for slow computers.
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by kyranzor »

I'm trying to launch it with 11.5, but it has a missing graphics file in base/graphics/entity/car-1.png and car-2.png

does 11.6 add these or something, and your mod depends on them?

EDIT: It's okay, I got the files from 11.6 I needed to make the game work. very cool, I like the starting!! Have to run to the ship and get the plasma gun before you die!!

I like the truck too, it helps move around at the start of the game

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Stx3 »

kyranzor wrote:I'm trying to launch it with 11.5, but it has a missing graphics file in base/graphics/entity/car-1.png and car-2.png

does 11.6 add these or something, and your mod depends on them?

EDIT: It's okay, I got the files from 11.6 I needed to make the game work. very cool, I like the starting!! Have to run to the ship and get the plasma gun before you die!!

I like the truck too, it helps move around at the start of the game
Hardcorio very big and strong mod, working only on last versions factorio.
If you have old version of factorio ypu have good chance to crash the game ^_^
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by kyranzor »

Stx3 wrote:
kyranzor wrote:I'm trying to launch it with 11.5, but it has a missing graphics file in base/graphics/entity/car-1.png and car-2.png

does 11.6 add these or something, and your mod depends on them?

EDIT: It's okay, I got the files from 11.6 I needed to make the game work. very cool, I like the starting!! Have to run to the ship and get the plasma gun before you die!!

I like the truck too, it helps move around at the start of the game
Hardcorio very big and strong mod, working only on last versions factorio.
If you have old version of factorio ypu have good chance to crash the game ^_^
I would like to point out that I did not have any crashes, and that your comment was not based on fact nor was it helpful. lol

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Stx3 »

only 1 random screenshot from future

Food, do not run away! We just want to taste you!
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by cpy »

Be afraid! Your factory will burn to the ground! Madness? THIS IS HARDC... eh forget it. :D

Is this mod worth playing in single player?

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by n9103 »

It's a real challenge, but possible, yes.
More fun in MP though. (and less suicidal :P)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by cpy »

n9103 wrote:It's a real challenge, but possible, yes.
More fun in MP though. (and less suicidal :P)
I can't play MP because me and my friends get instant crash every 3rd research completion and random black screens when connecting (0.11.6). So yeah i'd like to play this with friends but i can't.

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Stx3 »

cpy wrote:
n9103 wrote:It's a real challenge, but possible, yes.
More fun in MP though. (and less suicidal :P)
I can't play MP because me and my friends get instant crash every 3rd research completion and random black screens when connecting (0.11.6). So yeah i'd like to play this with friends but i can't.
i dont know wtf but we too have this problem, we all connect in same time, and play with 5 and more people without gliches.
This problem because that game is does not have individual server, map download from anybody. if the map large it caused a breakdown of loading and a black screen.
This rules work it [player count > 2]

not a lot of yesterday's screenshots Hardcorio 0.4.x
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by cpy »

Can you post good map settings for hardcorio? (map exchange string)

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Stx3 »

cpy wrote:Can you post good map settings for hardcorio? (map exchange string)
we always play of first random map, we dont like regenerate map
Good map settings = all default :D
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by cpy »

I play with lower copper,stone, coal, iron and oil and increased biters, because where's the fun when you have lot of stuff everywhere?

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by aklesey1 »

Error after 10 seconds after launching

E:/Games\Factorio 0.11.1\data\hardcorio_0.3.5|data.lua:49:...a\hardcorio_0.3.5|prototypes\entity|enemy-base.lua:164: attempt to call global worm_folded_animation' (a nil value)

That mod was in tno modpack

How to solve this error?
Nickname on ModPortal - Naron79

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Fug1t1v3 »

aklesey1 wrote:Error after 10 seconds after launching

E:/Games\Factorio 0.11.1\data\hardcorio_0.3.5|data.lua:49:...a\hardcorio_0.3.5|prototypes\entity|enemy-base.lua:164: attempt to call global worm_folded_animation' (a nil value)

That mod was in tno modpack

How to solve this error?
You are trying to use latest version with 0.11.1 version of Factorio? well the latest version of Hardcorio is for 0.11.6 and may not work on earlier versions
And also tno1 changes mods to be compatible in his modpack, so if U are using tno1 modpack than it's better to ask in his thread

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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by Stx3 »

Work in progress:
Some new enemy from new version (spoiler)

Larva
Egg
Defiler
Zerling
Hydralisk
Lurker
Ultralisk
... thats not all :roll:

Every enemy unit have now have 10 evoluton stage.
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Post by cpy »

They are going to fuck up your life, base and everything you love, aren't they?

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