[MOD 0.16] Miniloader

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THEGO90
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Re: [MOD 0.16] Miniloader

Post by THEGO90 »

Die Mod Miniloader (1.12.0) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event miniloader::on_built_entity (ID 6)
Entity is not loader.
stack traceback:
__miniloader__/snapping.lua:99: in function 'idiot_snap'
__miniloader__/snapping.lua:203: in function 'snap_loader'
__miniloader__/control.lua:132: in function 'handler'
__miniloader__/lualib/event.lua:15: in function <__miniloader__/lualib/event.lua:13>
stack traceback:
[C]: in function '__index'
__miniloader__/snapping.lua:99: in function 'idiot_snap'
__miniloader__/snapping.lua:203: in function 'snap_loader'
__miniloader__/control.lua:132: in function 'handler'
__miniloader__/lualib/event.lua:15: in function <__miniloader__/lualib/event.lua:13>

When i build it on traintracks...without tracks no problem...
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
here my blueprint^^

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Therax
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Re: [MOD 0.16] Miniloader

Post by Therax »

WatsonGravy wrote:
Wed Jul 08, 2020 10:01 pm
Magicwoman wrote:
Sat Feb 29, 2020 9:19 am
I have the same problem.
Then I tried to load the game all mods disabled and only enabled the miniloader mod and got following error:

error_miniloader.JPG

thanks for your great work =)
Hello!

Im getting this same error "Fast-filter-miniloader (recipe)" running 18.X and Miniloader 1.11.1 (UPDATE: Just found out i'm only getting this error when i try to run the mod from my MAC, working fine on PC. I tried uninstalling/re-installing the mod and Factorio, getting the same error each time.)

Love the mod by the way! Thanks
Please update to the latest versions of Factorio and the mod.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground

oosty
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Re: Miniloader

Post by oosty »

Hello,

I really love this Mod, but was wondering if you can make a double ended loader so items can be transferred from 1 chest to another, like a inserter would do. I use the Advanced storage+ mod which fits perfectly in the 7x7 power grid and having a pass thru loader of only 1 space would allow a neat and clean factory setup.

Robin

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Ghoulish
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Re: [MOD 0.16] Miniloader

Post by Ghoulish »

Hi, I am getting a multiplayer desync when placing miniloaders. Factorio v1.0.0, Miniloader 1.12.2. I've enclosed the log file.

Is there ny way I can get this resolved? Thanks.
Attachments
log.txt
(23.95 KiB) Downloaded 36 times
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

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ptx0
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Re: [MOD 0.16] Miniloader

Post by ptx0 »

Ghoulish wrote:
Sun Nov 08, 2020 6:48 pm
Hi, I am getting a multiplayer desync when placing miniloaders. Factorio v1.0.0, Miniloader 1.12.2. I've enclosed the log file.

Is there ny way I can get this resolved? Thanks.
i did too. i looked at your mod list and i only see a few similar mods - even distribution, fill4me, flib, and of course, miniloader. was this happening before the most recent release? or is it the first time? i'd never had this before.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Therax
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Re: [MOD 0.16] Miniloader

Post by Therax »

Ghoulish wrote:
Sun Nov 08, 2020 6:48 pm
Hi, I am getting a multiplayer desync when placing miniloaders. Factorio v1.0.0, Miniloader 1.12.2. I've enclosed the log file.

Is there ny way I can get this resolved? Thanks.
This may be fixed in v1.12.3, but I've not been able to reproduce the desync so it's hard to be sure.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground

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Ghoulish
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Re: [MOD 0.16] Miniloader

Post by Ghoulish »

Thank you Therax, would it help if I uploaded the complete desync zip or something?
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

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ptx0
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Re: [MOD 0.16] Miniloader

Post by ptx0 »

no desync yet with the latest version. think it's resolved!
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

Sunnova
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Re: [MOD 0.16] Miniloader

Post by Sunnova »

anyone else getting the following error in Factorio 1.1 ?

21.821 Error ModManager.cpp:1552: Error while loading entity prototype "miniloader-loader" (loader-1x1): collision_box width must be > 0.500000, but it is 0.398438
Modifications: Miniloader

nrrdio
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Re: [MOD 0.16] Miniloader

Post by nrrdio »

There seems to be a bug with the stack size. The stack size override is enabled by default (instead of being disabled as expected) and it's set to a stack size of 1.

I created a simple looped belt to test it, with maximum load on the belt, and was able to show that the stack size WORKS for 1 tick, then immediately goes back to 1. Unchecking the "override stack size" box has no effect.

Using miniloader 1.13.1 with factorio 1.1.21
Last edited by nrrdio on Mon Feb 15, 2021 10:34 am, edited 1 time in total.

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ptx0
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Re: [MOD 0.16] Miniloader

Post by ptx0 »

nrrdio wrote:
Mon Feb 15, 2021 10:33 am
There seems to be a bug with the stack size. The stack size override is enabled by default (instead of being disabled as expected) and it's set to a stack size of 1.

I created a simple looped belt to test it, with maximum load on the belt, and was able to show that the stack size WORKS for 1 tick, then immediately goes back to 1. Unchecking the "override stack size" box has no effect.

Using miniloader 1.13.1 with factorio 1.1.21
no, that's a setting in "Map settings" under "Mod settings" in the loaded game.
My Mods - Fish Per Minute base size metric - Use your crashed spaceship as a belt balancer?
• • •
Base: Bob's @ 1 Million SPM
• • •
Linear search and overflows are indicative of sloppy coding practices.

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Re: [MOD 0.16] Miniloader

Post by PapaKrieg »

Miniloaders Randomly Losing Circuit Connections Upon Construction of Blueprints
I'm having an Issue with Blueprinting with miniloaders, the circuit connections on some of them are gone when plopped down by robots, instant blueprinting, and personal robots. This issue persists across all types of loaders in the mod currently as of version 1.14.2 and back as far as 1.13.1 as I've tested myself. I disabled all my mods and activated only Creative Mod and Miniloaders mod and the problem still persists across blueprints, requiring a reprinting onto the exsisting structures and entities to apply the circuit network connections.

The circuit connections still exsist within the blueprint views, and ghosted, however as soon as they are built by personal logistics robots, instant construction, or regular network robots, some of the connections are missing from the miniloaders to other entities randomly, especially on chest to belt miniloader setups.

I'm running 1.14.2 of Miniloaders as I have said, and Factorio version 1.1.35 build 58756, Win64. I figured I'd post this here since you're most recent posts seem to be on the forum rather than the mod portal page.

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Re: [MOD 0.16] Miniloader

Post by Likelihood »

Мод Miniloader (1.14.3) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.

Error while running event miniloader::on_player_setup_blueprint (ID 69)
__miniloader__/lualib/blueprint.lua:160: attempt to index local 'bp' (a nil value)
stack traceback:
__miniloader__/lualib/blueprint.lua:160: in function 'filter_miniloaders'
__miniloader__/control.lua:326: in function 'handler'
__miniloader__/lualib/event.lua:15: in function <__miniloader__/lualib/event.lua:13>


Factorio 1.1.35

The error occurs when trying to create or update a blueprint.

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