[0.11.6]Filtered Splitters - Huge stability boost!

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ThaPear
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by ThaPear » Sat Jul 19, 2014 9:52 am

I'm afraid this mod will not work below version 0.10.0.
If you wish to use this mod, you'll have to update.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by Neotix » Sat Jul 19, 2014 1:20 pm

I found out strange behavior. When I place splitters from left to right (top -> down) it often don't work. But when I place in opposite direction, it's almost always working.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by Devildog » Fri Sep 19, 2014 2:33 am

I like this mod it is useful,
But it breaks very frequently.
Any plans on more content or features/Updates?
Last edited by Devildog on Fri Oct 10, 2014 9:48 pm, edited 1 time in total.
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by n9103 » Fri Sep 19, 2014 2:38 am

OK, I'm pissed.


How did I not know this existed before? :P
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by Forecaster » Fri Oct 10, 2014 9:28 pm

They break very frequently. Not reliable at all unfortunately.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by DarkSlayerEX » Sun Dec 07, 2014 5:13 am

I was wondering if you had any plans to update/fix some bugs for this mod, ThaPear.

It's a real shame it doesn't work as reliably as it could. It's a great mod when it works =)

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by AlphaRaptor » Mon Dec 08, 2014 3:09 pm

Sadly this mod is nearly Dead , but if there is anyone who can recreate this mod , it would be awesome

SmartSplitters , a Win Win for everyone :D
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

Lov'in it.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by berni1212 » Mon Dec 08, 2014 6:58 pm

AlphaRaptor wrote:Sadly this mod is nearly Dead , but if there is anyone who can recreate this mod , it would be awesome

SmartSplitters , a Win Win for everyone :D

Please
Sorry for my bad English ! i will not remove it !
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by n9103 » Mon Dec 08, 2014 10:55 pm

It's almost certainly beyond my skills, but I'll see if there's some basic version fixes that I could do to fix it.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by AlphaRaptor » Tue Dec 09, 2014 3:31 am

n9103 wrote:It's almost certainly beyond my skills, but I'll see if there's some basic version fixes that I could do to fix it.
THIS WOULD BE AWESOME :o

If its Possible , then please do it , this mod is very cool and i would love it if its working in MP too 8-)
Live your life like you want.
Mods are still Awesome , and i love Mods , for every Game.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by n9103 » Tue Dec 09, 2014 4:02 am

Compatibility Patch, Get
Good news everybody!
Updated for .11.x :D
Bad news everybody!
Incompatible with .11.5 :evil:

Took me about an hour of troubleshooting to pinpoint the problem of moving to .11.3. (wrong format for platform_picture in entity.lua)
No idea how to fix the new problem in .11.5. (attempting to "generate chunk in unreasonable position")
It's unlikely to be MP compatible, but I don't see why it couldn't become as such with some more work.

Now to downgrade myself back to .11.3. The things I do for you guys. ;)
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by AlphaRaptor » Tue Dec 09, 2014 4:12 am

n9103 wrote:
Incoming compatibility patch
This is Awesome :D
I hope you can release this very soon :) , i will try it in MP :D

Thanks for the Great Modding :mrgreen:
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by n9103 » Tue Dec 09, 2014 4:24 am

Updated release above
I don't expect it works in MP however. Sorry.
Not that it can't, but I don't have the time or will to sort that out at the moment.
However, it should be a relatively simple chore for someone that's already patched something else to be MP compatible.

Also, not modding really.
I didn't create anything. Just poked around (a lot) and fixed a couple bugs in the syntax.
I'll accept praise after you've played it. ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by AlphaRaptor » Wed Dec 10, 2014 8:46 am

There is still a Bug.
If you place it you get a Permanent Chunk error until you break it.

:mrgreen:
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by berni1212 » Wed Dec 10, 2014 8:48 am

AlphaRaptor wrote:There is still a Bug in MP.
If you place it you get a Permanent Chunk error until you break it.



:mrgreen:
Its not in MP And SP its a Chunk Erorr if u break the Filter it works again :(
Sorry for my bad English ! i will not remove it !
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Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

Post by ThaPear » Wed Dec 10, 2014 10:30 am

That problem is probably because of the grab/drop positions specified in the entity.
Sorry people, I can't fix it myself as I'm really busy with college. I love that it's seen as useful enough to be updated though.

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Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil

Post by Grimshad » Thu Dec 11, 2014 1:07 am

Fixed the problem and is 100% 11.5 and MP compatible.

Here ya go:
http://www.mediafire.com/download/63caz ... _0.0.3.zip

have fun.
Last edited by Grimshad on Tue Dec 16, 2014 1:29 am, edited 1 time in total.

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Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil

Post by n9103 » Thu Dec 11, 2014 5:12 am

Had a problem with the splitters dis-associating (I'm gonna call it that anyway), requiring the series to be pulled up and re-built. (Hadn't run into this specifically before, but not very surprised, as they were touchy to get going once or twice.)
Additionally, the inserter arrows always point East (not a big problem) and also block the ALT overlay, so it's hard to tell what a specific splitter is filtering (kind of big problem).
I suspect that setting a non-zero radius while keeping an essentially infinite turn speed would fix the new issues.
Not sure about fixing the lost ID problem though.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil

Post by berni1212 » Thu Dec 11, 2014 7:27 am

Grimshad wrote:Fixed the problem and is 100% 11.5 and MP compatible.

Here ya go:
http://www.mediafire.com/download/63caz ... _0.0.3.zip

NOTE: While testing MP there was massive lag, I didn't investigate it and assume the lag was caused by me loading a sandbox game in MP. The mod itself works fine in MP.

have fun.
Its working but i can't break it or Replace it idk why but we use Smartmodpack (Link in Sinature)
I am always getting an error:
Error while running the event handler __Smartspliters__\control.lua:284: Map doesn't contain 1 player this function can't be used
Sorry for my bad English ! i will not remove it !
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Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil

Post by Grimshad » Thu Dec 11, 2014 4:24 pm

n9103 wrote:Had a problem with the splitters dis-associating (I'm gonna call it that anyway), requiring the series to be pulled up and re-built. (Hadn't run into this specifically before, but not very surprised, as they were touchy to get going once or twice.)
Additionally, the inserter arrows always point East (not a big problem) and also block the ALT overlay, so it's hard to tell what a specific splitter is filtering (kind of big problem).
I suspect that setting a non-zero radius while keeping an essentially infinite turn speed would fix the new issues.
Not sure about fixing the lost ID problem though.
The splitters losing the ID's is just because the original authors code isn't fleshed out. They will be finicky and if you edit them in any way other than changing the filters you will most likely have to re-place them all. They are a place and leave alone type of item. (and i don't have the time or will to expand on it)

The inserter arrows... in my game it does not show any inserter arrows. Could you tell me how to reproduce this?
berni1212 wrote: Its working but i can't break it or Replace it idk why but we use Smartmodpack (Link in Sinature)
I am always getting an error:
Error while running the event handler __Smartspliters__\control.lua:284: Map doesn't contain 1 player this function can't be used
Can't reproduce unable to break/replace. Please explain how to reproduce.

error: This could be a problem with something else in that pack, because I cannot reproduce this error. This happens when something is called from player in MP, which smartsplitters don't do.

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