[MOD] 0.9.X]Red Alert Harvester V0.0.5

Topics and discussion about specific mods
GeneralZero
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Oct 31, 2014 5:39 pm
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by GeneralZero »

Update it on 0.11.1 please

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by cpy »

MP version would be nice. :D

DraLUSAD
Inserter
Inserter
Posts: 31
Joined: Mon Jul 07, 2014 12:00 am
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by DraLUSAD »

Can someone PLEASE update this mod, and/or make something similar, its a great idea being able to head out and mine mass amounts of ore

McSpiffy
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Mon May 05, 2014 9:17 pm
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by McSpiffy »

Yea sry about not updating. Life has been crazy since my son was born. Between him and working on a game of my own. Time has not been easy to manage as of late. But next time I go to work on the game I'm making I will instead try to re-familiarize myself with lua syntax and try to update it for you guys.

DraLUSAD
Inserter
Inserter
Posts: 31
Joined: Mon Jul 07, 2014 12:00 am
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by DraLUSAD »

sounds good, and congratz on the birth, hope to see a fix soon ^_^

User avatar
Devildog
Fast Inserter
Fast Inserter
Posts: 170
Joined: Tue Aug 19, 2014 8:19 pm
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Devildog »

Congrats! McSpiffy
Image
Check Out Factorio Mod Madness 2.0 Here : http://bit.ly/1afTDl0
Mod Madness ModPack

McSpiffy
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Mon May 05, 2014 9:17 pm
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by McSpiffy »

Ok so quick update. I'm am having a little difficulty updating the mod to 0.11.10 because in 0.11 the car entity was changed a bit and it seems I will be needing to cut up my current sprite sheet to work. I just need to figure out the proper order in which sprites need to be placed. Once that is working I will look into fixing some old bugs and some new ones I for see occurring with the update.

User avatar
Adil
Filter Inserter
Filter Inserter
Posts: 945
Joined: Fri Aug 15, 2014 8:36 pm
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Adil »

Made it launch on 0.11.14. Just a bunch of renamings of "Harvester" to "harvester" and ".WAV" to ".wav".
I'm sure it won't work make old saves with harvesters work but it appears that it's quite while since the mod was last working. If someone does need that, I might try rerenaming stuff again so it is recognized as the same mod.
Also, no mp, to check inventory contents one has to traverse the table without deterministic order. I don't know any alternative to that that is pretty.
Attachments
harvester-mod_0.0.5.zip
(607.01 KiB) Downloaded 194 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

User avatar
Gusop
Inserter
Inserter
Posts: 23
Joined: Sun Apr 05, 2015 11:34 am
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Gusop »

Please keep the good work! :)

speedy45
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Fri Aug 08, 2014 11:48 am
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by speedy45 »

please update to 0.11

also here is the error when loading Factorio 0.11.22:
Attachments
screenshot.JPG
screenshot.JPG (28.96 KiB) Viewed 5048 times

Foxy_Boxes
Inserter
Inserter
Posts: 47
Joined: Mon Apr 27, 2015 3:39 pm
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by Foxy_Boxes »

A Red Alert Harvester mod would require teleportation to have the harvesters be automate? Oh noooooo!
Image
:P

User avatar
ThaPear
Fast Inserter
Fast Inserter
Posts: 226
Joined: Fri May 30, 2014 8:05 am
Contact:

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Post by ThaPear »

I have created an automated version of this mod, it's located here.

Post Reply

Return to “Mods”