[MOD 0.12.33+] Burner Smart Inserter

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V453000
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[MOD 0.12.33+] Burner Smart Inserter

Post by V453000 »

Hello fellow humans,

I didn't find burner smart inserters in any mods, so here one goes so you can combine it with any other mod.

I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere.

Image:
burner-smart-inserter-01.png
burner-smart-inserter-01.png (167.56 KiB) Viewed 5239 times
Inserter has only 1 filter to make it distinctly less awesome than the Smart Inserter.

v0.0.2[0.12.33+]
Burner-Smart-Inserter_0.2.0.zip
(10.9 KiB) Downloaded 227 times
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by Qon »

V453000 wrote:Hello fellow humans,
I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere.
Hello to you, and thanks!
I'm currently playing with a burner factory without an electric grid. Sometimes my burner inserters try to insert coal into assembler machines that don't need it though or a green circuit into torches and similar, which stop production. I don't know if it's a factorio bug or burner leech bug or something. Hope this will solev my problems and that it works with burner leech mod.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by DevilXD »

V453000 wrote:I can't seem to figure out why is the inserter so fast. The values are the same as for burner inserter but I can't seem to find the difference:
extension_speed = 0.0214,
rotation_speed = 0.01,
I tried to enable/disable uses_arm_movement = "basic-inserter" but that doesn't seem to do anything.

What am I missing? :D
You have a second rotation_speed key at the end of the entity prototype:

Code: Select all

rotation_speed = 0.035,
V453000 wrote:Also, what is folder migrations for? Some inter-version compatibility?
Lua files inside migrations folder are executed once per save - that file is then marked as "executed" in the save itself. Migrations are useful when you have to for ex. unlock your Burner Smart Inserter when a research for it is already done.
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V453000
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by V453000 »

Oooh, thanks :) updated, migration thrown away as it doesn't require any technology.

Thank you. :)

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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by V453000 »

v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter
Attachments
Burner-Filter-Inserter_0.3.0.zip
(8.28 KiB) Downloaded 158 times
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by Durabys »

V453000 wrote:v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter
Hi. Can you please update this mod for 0.14/0.15 on the mod site? It would be EXTREMELY useful to have a burner filter inserter from the very start of the game when I finally begin my AngelBob/Marathon modded grand game.
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by V453000 »

Tomik wrote:
V453000 wrote:v 0.3.0
  • Updated to work with factorio 0.13
  • renamed to Burner Filter Inserter
  • graphics changed to burner platform, purple hand
  • fixed bug when mining the inserter, it gave smart inserter
https://mods.factorio.com/mods/V453000/ ... r-Inserter
Hi. Can you please update this mod for 0.14/0.15 on the mod site? It would be EXTREMELY useful to have a burner filter inserter from the very start of the game when I finally begin my AngelBob/Marathon modded grand game.

done :)
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by SqFKYo »

Updated to 0.16:
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author
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Re: [MOD 0.12.33+] Burner Smart Inserter

Post by steinio »

SqFKYo wrote:Updated to 0.16:
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author
Did you test it? There are hardcoded picture references which you broke with renaming folder and mod name.
Please correct it, currently everyone must repair your update by hand.
Image

Transport Belt Repair Man

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