[MOD] 0.9.X]Red Alert Harvester V0.0.5
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- Manual Inserter
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Update it on 0.11.1 please
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
MP version would be nice.
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Can someone PLEASE update this mod, and/or make something similar, its a great idea being able to head out and mine mass amounts of ore
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Yea sry about not updating. Life has been crazy since my son was born. Between him and working on a game of my own. Time has not been easy to manage as of late. But next time I go to work on the game I'm making I will instead try to re-familiarize myself with lua syntax and try to update it for you guys.
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
sounds good, and congratz on the birth, hope to see a fix soon ^_^
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Congrats! McSpiffy
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Ok so quick update. I'm am having a little difficulty updating the mod to 0.11.10 because in 0.11 the car entity was changed a bit and it seems I will be needing to cut up my current sprite sheet to work. I just need to figure out the proper order in which sprites need to be placed. Once that is working I will look into fixing some old bugs and some new ones I for see occurring with the update.
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Made it launch on 0.11.14. Just a bunch of renamings of "Harvester" to "harvester" and ".WAV" to ".wav".
I'm sure it won't work make old saves with harvesters work but it appears that it's quite while since the mod was last working. If someone does need that, I might try rerenaming stuff again so it is recognized as the same mod.
Also, no mp, to check inventory contents one has to traverse the table without deterministic order. I don't know any alternative to that that is pretty.
I'm sure it won't work make old saves with harvesters work but it appears that it's quite while since the mod was last working. If someone does need that, I might try rerenaming stuff again so it is recognized as the same mod.
Also, no mp, to check inventory contents one has to traverse the table without deterministic order. I don't know any alternative to that that is pretty.
- Attachments
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- harvester-mod_0.0.5.zip
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I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Please keep the good work!
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
please update to 0.11
also here is the error when loading Factorio 0.11.22:
also here is the error when loading Factorio 0.11.22:
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- screenshot.JPG (28.96 KiB) Viewed 5633 times
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- Inserter
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Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
A Red Alert Harvester mod would require teleportation to have the harvesters be automate? Oh noooooo!
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
I have created an automated version of this mod, it's located here.
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters