[MOD 0.16.36+] Rampant Arsenal
Re: [MOD 0.16.36+] Rampant Arsenal
I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something must be buggy. Looking at the stats it should be superior in every way?
Re: [MOD 0.16.36+] Rampant Arsenal
Based on visual cues, it seems like there's some issue regarding the targeting - it looks like it tries to shoot short of your target.Molay wrote: βTue Feb 25, 2020 1:54 pm I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something must be buggy. Looking at the stats it should be superior in every way?
Re: [MOD 0.16.36+] Rampant Arsenal
Hi - is it possible to add some options to enable / disable bits of this that overlap with the 'Power Armor MK3' mod?
Re: [MOD 0.16.36+] Rampant Arsenal
The MK3 Power Armor, and all of the associated equipment: generator, battery, shield(s).
Re: [MOD 0.16.36+] Rampant Arsenal
Re: [MOD 0.16.36+] Rampant Arsenal
Hi I'm sharing my testworld in this replay with the repair-walls bug.
Thanks for looking at.
Thanks for looking at.
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Re: [MOD 0.16.36+] Rampant Arsenal
So... interesting point, the nuclear train, tank, and car are all inferior to their normal variants. At least when those normal variants are fueled using rocket fuel. Slower, less acceleration, etc.
Perhaps this should be adjusted, as they are far more expensive to produce?
Perhaps this should be adjusted, as they are far more expensive to produce?
Re: [MOD 0.16.36+] Rampant Arsenal
I have noticed a bug when playing with this and bob's warfare mod. The turret extra damage research does not also apply to the upgraded versions of the turret from the bob's mods.
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Re: [MOD 0.16.36+] Rampant Arsenal
Despite Rampant's difficulties (I hate Sapper biters!), I've been really enjoying Rampant and Rampant Arsenal so far, but I do have a point of contention and confusion. Why do walls take Poison damage? Wouldn't it make sense for walls to have 100% resistance to Poison, considering biter bases don't take damage from Poison? I am using AAI Industry and Dectorio walls as well, and I know you can't necessarily factor in for them, but I don't understand why base walls or walls from Rampant Arsenal take Poison damage.
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Re: [MOD 0.16.36+] Rampant Arsenal
I cannot for the life of me figure out what ammo the Light Artillery uses. am I missing something, or is it lost in the mix of the other mods I'm playing?
the tech unlock screen shows only the artillery piece itself and the targetter.
the tech unlock screen shows only the artillery piece itself and the targetter.