[MOD 0.16] Miniloader

Topics and discussion about specific mods
User avatar
sapog
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Mar 18, 2015 6:16 am
Contact:

Re: [MOD 0.16] Miniloader

Post by sapog »

it seems to me that the red loader does not keep up with the red conveyor
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

sapog wrote:it seems to me that the red loader does not keep up with the red conveyor
I believe you're right. It almost keeps up, but not quite. I'll make another speed pass. I think things changed a bit when the automatic belt compression was added for inserters.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Asanda_Nima
Inserter
Inserter
Posts: 46
Joined: Thu Aug 17, 2017 8:34 am
Contact:

Re: [MOD 0.16] Miniloader

Post by Asanda_Nima »

Hio Therax,

Bob stricked again :(
London_
Inserter
Inserter
Posts: 21
Joined: Sat Jul 01, 2017 12:53 am
Contact:

Re: [MOD 0.16] Miniloader

Post by London_ »

Bob's logistics added black belts as an optional thing and I think that's what messed up your mod this time around.
E: It's definitely logistics. Worked fine after reverting to version 0.16.15

Here's the loading screen error:
miniloaders.jpg
miniloaders.jpg (19.79 KiB) Viewed 7515 times
Log attached if it even says anything.
Attachments
factorio-current.log
(6.17 KiB) Downloaded 133 times
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

The update for Bob's is taking longer than I expected. For context, Bob's top-tier belt is now the "ultimate-transport-belt", which is exactly that used by the Ultimate Belts mod. Right now I'm working through the process of changing names within Miniloader to disambiguate the two mods.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

v1.5.17 is now available, fixing compatibility with boblogistics 0.16.16. The speed has also been increased to address the problem that red miniloaders could almost but not quite keep up with red belts.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 299
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Jürgen Erhard »

Now I get an error in data-updates.lua, line 12, "attempt to index local 'loader' (a nil value)".

Not using anything of Bob's but Ultimate Belts.
Tyarns
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Jan 19, 2018 9:08 am
Contact:

Re: [MOD 0.16] Miniloader

Post by Tyarns »

Hey, Ultimate Belts author here, I'm going to release an update, probably tomorrow or Monday. I'm just going to change the non-localized name in my mod to fix the compatibility issue. Sorry if this breaks mini-loaders again Therax! However, I checked your code and don't think it will since I'm not changing the technology name. Thanks again for supporting Ultimate Belts :)
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

Jürgen Erhard wrote:Now I get an error in data-updates.lua, line 12, "attempt to index local 'loader' (a nil value)".

Not using anything of Bob's but Ultimate Belts.
Can you post a mod list? I can't reproduce your error using Miniloader 1.5.17 and bob's Logistics 0.16.19.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 299
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Jürgen Erhard »

Yes, it's long. ;-)

Code: Select all

{
  "mods": [
    {
      "name": "base",
      "enabled": true
    },
    {
      "name": "Additional-Turret-016",
      "enabled": true
    },
    {
      "name": "armor-pockets",
      "enabled": true
    },
    {
      "name": "AsphaltRoads",
      "enabled": true
    },
    {
      "name": "AtomicArtillery",
      "enabled": true
    },
    {
      "name": "auto-research",
      "enabled": true
    },
    {
      "name": "AutoDeconstruct",
      "enabled": true
    },
    {
      "name": "Avatars",
      "enabled": true
    },
    {
      "name": "beautiful_bridge_railway",
      "enabled": true
    },
    {
      "name": "beltplanner",
      "enabled": true
    },
    {
      "name": "BlueprintExtensions",
      "enabled": true
    },
    {
      "name": "Blueprint_Flip_Turn",
      "enabled": true
    },
    {
      "name": "Bot Landfill",
      "enabled": true
    },
    {
      "name": "BotStats",
      "enabled": true
    },
    {
      "name": "Bottleneck",
      "enabled": true
    },
    {
      "name": "CharcoalBurner",
      "enabled": true
    },
    {
      "name": "computer_core",
      "enabled": true
    },
    {
      "name": "DeathCounter",
      "enabled": true
    },
    {
      "name": "DistancePlus",
      "enabled": true
    },
    {
      "name": "EquipmentHotkeys_fixed",
      "enabled": true
    },
    {
      "name": "EvoGUI",
      "enabled": true
    },
    {
      "name": "FARL",
      "enabled": true
    },
    {
      "name": "Flow Control",
      "enabled": true
    },
    {
      "name": "folk-stopthat",
      "enabled": true
    },
    {
      "name": "Foreman",
      "enabled": true
    },
    {
      "name": "GDIW",
      "enabled": true
    },
    {
      "name": "Honk",
      "enabled": true
    },
    {
      "name": "infinite-robots",
      "enabled": true
    },
    {
      "name": "Inventory Sensor",
      "enabled": true
    },
    {
      "name": "jArtyStack",
      "enabled": true
    },
    {
      "name": "KS_Power",
      "enabled": true
    },
    {
      "name": "logistic-research-fix",
      "enabled": false
    },
    {
      "name": "longer-belts-redux",
      "enabled": true
    },
    {
      "name": "microcontroller",
      "enabled": true
    },
    {
      "name": "miniloader",
      "enabled": false
    },
    {
      "name": "minimap-autohide",
      "enabled": true
    },
    {
      "name": "MoreAchievements",
      "enabled": true
    },
    {
      "name": "MoreLogisticSlots",
      "enabled": true
    },
    {
      "name": "MushroomCloud",
      "enabled": true
    },
    {
      "name": "nixie-tubes",
      "enabled": true
    },
    {
      "name": "onboard_computer",
      "enabled": true
    },
    {
      "name": "PavementDriveAssist",
      "enabled": true
    },
    {
      "name": "plc",
      "enabled": true
    },
    {
      "name": "Power Armor MK3",
      "enabled": true
    },
    {
      "name": "ProgressiveRunning",
      "enabled": true
    },
    {
      "name": "RadarGridGuide",
      "enabled": true
    },
    {
      "name": "railloader",
      "enabled": true
    },
    {
      "name": "Renamer",
      "enabled": true
    },
    {
      "name": "research-queue",
      "enabled": true
    },
    {
      "name": "ResourceLabels",
      "enabled": true
    },
    {
      "name": "Robo-Charge-1x1",
      "enabled": true
    },
    {
      "name": "robotarmy",
      "enabled": true
    },
    {
      "name": "RobotDeployer",
      "enabled": true
    },
    {
      "name": "Robot_Battery_Research",
      "enabled": true
    },
    {
      "name": "RPGsystem",
      "enabled": true
    },
    {
      "name": "rso-mod",
      "enabled": true
    },
    {
      "name": "ScoreExtended",
      "enabled": true
    },
    {
      "name": "shallow-water",
      "enabled": true
    },
    {
      "name": "ships_extended",
      "enabled": true
    },
    {
      "name": "Side Inserters",
      "enabled": true
    },
    {
      "name": "Soundpack-alerts-and-sirens",
      "enabled": true
    },
    {
      "name": "Squeak Through",
      "enabled": true
    },
    {
      "name": "steinios_research_sensor_HACKED",
      "enabled": true
    },
    {
      "name": "Subterranean",
      "enabled": true
    },
    {
      "name": "Teleportation",
      "enabled": true
    },
    {
      "name": "TheFatController",
      "enabled": true
    },
    {
      "name": "timeline",
      "enabled": false
    },
    {
      "name": "TimeTools",
      "enabled": true
    },
    {
      "name": "Todo-List",
      "enabled": true
    },
    {
      "name": "TrainSpeedLimit-016",
      "enabled": true
    },
    {
      "name": "Train_Ore_Color-016",
      "enabled": true
    },
    {
      "name": "transformators",
      "enabled": true
    },
    {
      "name": "UltimateBelts",
      "enabled": true
    },
    {
      "name": "UnminableBots",
      "enabled": true
    },
    {
      "name": "UnminableRobots",
      "enabled": false
    },
    {
      "name": "upgrade-planner",
      "enabled": true
    },
    {
      "name": "VehicleGrid",
      "enabled": true
    },
    {
      "name": "VehicleSnap",
      "enabled": true
    },
    {
      "name": "Warehousing",
      "enabled": true
    },
    {
      "name": "WaterWell",
      "enabled": true
    },
    {
      "name": "what-is-it-really-used-for",
      "enabled": true
    },
    {
      "name": "what-is-missing",
      "enabled": true
    },
    {
      "name": "YARM",
      "enabled": true
    },
    {
      "name": "ZRecycling",
      "enabled": true
    }
  ]
}
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

Jürgen Erhard wrote:Yes, it's long. ;-)
Oh I see, I was misunderstanding your report. I thought you were using Bob's Logistics, but not Ultimate Belts ("Not using anything of Bob's [except for] Ultimate Belts."), but you meant the opposite ("Not using anything of Bob's but using Ultimate Belt."). Sometimes the English language gets in the way. :) Anyway, it should now be fixed in 1.5.18.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
DecJunkie
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Aug 02, 2017 8:53 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by DecJunkie »

Still have an error loading (using Ultimate Belts)
Error.PNG
Error.PNG (10.12 KiB) Viewed 7278 times
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

Tyarns updated to avoid the naming conflict with Bob's Logistics. Miniloader 1.5.19 is now available with a fix.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Maya69
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Apr 07, 2018 3:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Maya69 »

<<<BUG!!!>>>
This happen, when i try save something as blueprint...
Mod version > "1.5.19"
Game version > "0.16.7"
Error message > https://ctrlv.cz/g57q (On the left - what i tried to save) + same on attachment

after clicking "Ok" it puts me into a menu
Attachments
Výstřižek.PNG
Výstřižek.PNG (213.71 KiB) Viewed 7226 times
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

Maya69 wrote:Game version > "0.16.7"
Factorio 0.16.36 is the current stable version. You need to upgrade.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
DaveSh99
Inserter
Inserter
Posts: 29
Joined: Sat Jan 07, 2017 5:34 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by DaveSh99 »

Hello,

I have a bit of an odd problem, whereas in my inventory and when you press E the miniloaders show as underground belts... Have Deadlock's stackers and loaders, as well as Bob's logistics (list below), when you place one they show properly, or when you have one in hand. Not a huge issue, just a bit confusing.

Here is the list, yes it's long and lots of it is disabled as i play various modpacks in different games:

{
"mods": [
{
"name": "base",
"enabled": true
},
{
"name": "aai-programmable-structures",
"enabled": false
},
{
"name": "aai-programmable-vehicles",
"enabled": false
},
{
"name": "aai-signals",
"enabled": false
},
{
"name": "aai-vehicles-chaingunner",
"enabled": false
},
{
"name": "aai-vehicles-flame-tumbler",
"enabled": false
},
{
"name": "aai-vehicles-hauler",
"enabled": false
},
{
"name": "aai-vehicles-laser-tank",
"enabled": false
},
{
"name": "aai-vehicles-miner",
"enabled": false
},
{
"name": "aai-zones",
"enabled": false
},
{
"name": "AfraidOfTheDark",
"enabled": true
},
{
"name": "Agent-Orange",
"enabled": false
},
{
"name": "alien-biomes",
"enabled": false
},
{
"name": "angelsaddons-oresilos",
"enabled": true
},
{
"name": "angelsaddons-petrotrain",
"enabled": false
},
{
"name": "angelsaddons-pressuretanks",
"enabled": false
},
{
"name": "angelsaddons-warehouses",
"enabled": false
},
{
"name": "angelsbioprocessing",
"enabled": false
},
{
"name": "angelsinfiniteores",
"enabled": false
},
{
"name": "angelspetrochem",
"enabled": false
},
{
"name": "angelsrefining",
"enabled": false
},
{
"name": "angelssmelting",
"enabled": false
},
{
"name": "AquiferDrill",
"enabled": false
},
{
"name": "Atomic Robots Fix",
"enabled": false
},
{
"name": "auto-research",
"enabled": true
},
{
"name": "AutoDeconstruct",
"enabled": true
},
{
"name": "autofill",
"enabled": false
},
{
"name": "AutoTrash",
"enabled": false
},
{
"name": "belt-reverser",
"enabled": true
},
{
"name": "beltSorter",
"enabled": true
},
{
"name": "belt_buffer",
"enabled": true
},
{
"name": "BlueprintExtensions",
"enabled": true
},
{
"name": "bobassembly",
"enabled": true
},
{
"name": "bobelectronics",
"enabled": true
},
{
"name": "bobenemies",
"enabled": true
},
{
"name": "bobgreenhouse",
"enabled": true
},
{
"name": "bobinserters",
"enabled": true
},
{
"name": "boblibrary",
"enabled": true
},
{
"name": "boblocale",
"enabled": true
},
{
"name": "boblogistics",
"enabled": true
},
{
"name": "bobmining",
"enabled": true
},
{
"name": "bobmodules",
"enabled": true
},
{
"name": "bobores",
"enabled": true
},
{
"name": "bobplates",
"enabled": true
},
{
"name": "bobpower",
"enabled": true
},
{
"name": "bobrevamp",
"enabled": true
},
{
"name": "bobtech",
"enabled": true
},
{
"name": "bobvehicleequipment",
"enabled": true
},
{
"name": "bobwarfare",
"enabled": true
},
{
"name": "Bottleneck",
"enabled": true
},
{
"name": "bullet-trails",
"enabled": true
},
{
"name": "BurnysTSBC",
"enabled": true
},
{
"name": "Chainsaw",
"enabled": true
},
{
"name": "clock",
"enabled": false
},
{
"name": "Concreep",
"enabled": false
},
{
"name": "crafting_combinator",
"enabled": true
},
{
"name": "Crafting_Speed_Research",
"enabled": true
},
{
"name": "DeadlockCrating",
"enabled": false
},
{
"name": "DeadlockLoaders",
"enabled": true
},
{
"name": "DeadlockStacking",
"enabled": true
},
{
"name": "EquipmentHotkeys_fixed",
"enabled": true
},
{
"name": "even-distribution",
"enabled": true
},
{
"name": "EvoGUI",
"enabled": true
},
{
"name": "Factorissimo2",
"enabled": false
},
{
"name": "Flow Control",
"enabled": true
},
{
"name": "FNEI",
"enabled": true
},
{
"name": "GDIW",
"enabled": false
},
{
"name": "GDIWHotkey",
"enabled": false
},
{
"name": "helmod",
"enabled": true
},
{
"name": "Honk",
"enabled": false
},
{
"name": "ItemUpgrades",
"enabled": false
},
{
"name": "Laser_Beam_Turrets",
"enabled": true
},
{
"name": "LightedPolesPlus",
"enabled": false
},
{
"name": "LoaderRedux",
"enabled": true
},
{
"name": "LogisticTrainNetwork",
"enabled": true
},
{
"name": "long-reach",
"enabled": false
},
{
"name": "long-reach-research",
"enabled": true
},
{
"name": "manual-inventory-sort",
"enabled": true
},
{
"name": "Miner_Planner",
"enabled": false
},
{
"name": "miniloader",
"enabled": true
},
{
"name": "ModuleInserter",
"enabled": true
},
{
"name": "morebobs",
"enabled": true
},
{
"name": "My Skip Burner Stage",
"enabled": true
},
{
"name": "Nanobots",
"enabled": false
},
{
"name": "nixie-tubes",
"enabled": true
},
{
"name": "only-smelting",
"enabled": false
},
{
"name": "ore-eraser",
"enabled": true
},
{
"name": "OutpostPlanner",
"enabled": true
},
{
"name": "PickerExtended",
"enabled": true
},
{
"name": "PlannerCore",
"enabled": true
},
{
"name": "pushbutton",
"enabled": true
},
{
"name": "rso-mod",
"enabled": true
},
{
"name": "ScoreExtended",
"enabled": false
},
{
"name": "ShinyAngelGFX",
"enabled": true
},
{
"name": "ShinyBobGFX",
"enabled": true
},
{
"name": "ShinyBob_Icons",
"enabled": false
},
{
"name": "ShinyBob_Menus",
"enabled": true
},
{
"name": "ShinyBob_Techs",
"enabled": true
},
{
"name": "ShinyIcons",
"enabled": true
},
{
"name": "signalstrings",
"enabled": false
},
{
"name": "Squeak Through",
"enabled": true
},
{
"name": "stacking-addon",
"enabled": true
},
{
"name": "StoneWaterWell",
"enabled": false
},
{
"name": "textplates",
"enabled": false
},
{
"name": "TinyMarathonStart",
"enabled": true
},
{
"name": "Tiny_Start",
"enabled": false
},
{
"name": "TpTheGreats Fast Tree Cutting",
"enabled": false
},
{
"name": "tree_collision",
"enabled": true
},
{
"name": "UnGirthyBorders",
"enabled": false
},
{
"name": "upgrade-planner",
"enabled": true
},
{
"name": "VehicleSnap",
"enabled": true
},
{
"name": "Warehousing",
"enabled": true
},
{
"name": "Waterfill_v15",
"enabled": true
},
{
"name": "WaterWell",
"enabled": true
},
{
"name": "what-is-it-really-used-for",
"enabled": true
},
{
"name": "YARM",
"enabled": true
}
]
}
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: [MOD 0.16] Miniloader

Post by Deadlock989 »

DaveSh99 wrote:Hello,

I have a bit of an odd problem, whereas in my inventory and when you press E the miniloaders show as underground belts... Have Deadlock's stackers and loaders, as well as Bob's logistics (list below), when you place one they show properly, or when you have one in hand. Not a huge issue, just a bit confusing.
At an educated guess, this is happening because DSB updates undergrounds (if that option is selected in settings) to have a layered icons property, instead of vanilla's default icon. It has to do this because it uses a tinted layer for the stripes over a base layer. Miniloaders copies its items wholesale from undergrounds but assumes that they just have the vanilla icon property. Unfortunately, icons takes priority over icon and it gets copied along with everything else, so the miniloader inventory item still shows the underground's icons. To fix, just set icons to nil on the copy of the underground - or don't copy at all but set up a new item from scratch.
DaveSh99
Inserter
Inserter
Posts: 29
Joined: Sat Jan 07, 2017 5:34 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by DaveSh99 »

Thanks,

turning off restyle underground belts in the options for deadlock's stuff has fixed it.

d.
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by steinio »

Hi,

i get an error on upgrading miniloaders.

Posted it also here: viewtopic.php?f=190&t=14781&p=355431#p355431

Also why do i set filters if they get ignored?
miniloader2.png
miniloader2.png (1.19 MiB) Viewed 7165 times
Filter is Bobmonium, train unloads Rubyte.

Cu, steinio
Image

Transport Belt Repair Man

View unread Posts
User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 471
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [MOD 0.16] Miniloader

Post by Therax »

Deadlock989 wrote:To fix, just set icons to nil on the copy of the underground - or don't copy at all but set up a new item from scratch.
Thanks for the suggestion! I haven't fiddled with multi-layer icons, but I'd like to experiment with them when I get a chance.
steinio wrote: Also why do i set filters if they get ignored?
Filter is Bobmonium, train unloads Rubyte.
Could you post your save? It may be a problem with migration from a prior Miniloader version.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Post Reply

Return to “Mods”