[MOD 0.15.15+] FNEI Mod
Re: [MOD 0.15.15+] FNEI 0.2.2
I'm not exactly sure when this started happening, but sometime recently FNEI started granting me technologies when trying to open the tech tree from within FNEI.
So I navigate through FNEI to find whatever item, click the technology to try and look at the technology tree, tech tree *does not* open. Navigate around a bit more and discover the technology has been granted to me.
0.17.28 with Seablock and a handful of other mods.
So I navigate through FNEI to find whatever item, click the technology to try and look at the technology tree, tech tree *does not* open. Navigate around a bit more and discover the technology has been granted to me.
0.17.28 with Seablock and a handful of other mods.
Re: [MOD 0.15.15+] FNEI 0.2.2
I have experienced exactly the same thing. I ran the game with standard output showing and this is the result when you click on a technology:
Code: Select all
40.414 Script @__FNEI__/core/Debug.lua:98: [FNEI][ERROR] <FNCustomEvents> FNEI: event recipe sprite-button tech return error!
40.420 Script @__FNEI__/core/Debug.lua:98: [FNEI][ERROR] <FNCustomEvents> LuaForce::current_research is read only.
stack traceback:
__FNEI__/utils/open_tech_hook.lua:68: in function 'show_tech'
__FNEI__/scripts/recipe/controller.lua:305: in function 'cur_event'
__FNEI__/scripts/custom_events.lua:65: in function <__FNEI__/scripts/custom_events.lua:64>
[C]: in function 'pcall'
__FNEI__/scripts/custom_events.lua:64: in function 'invoke'
__FNEI__/scripts/events.lua:75: in function <__FNEI__/scripts/events.lua:72>
Re: [MOD 0.15.15+] FNEI 0.2.2
Fixed in 0.2.4.Zoidzerg wrote: ↑Fri Apr 12, 2019 2:03 pmI have experienced exactly the same thing. I ran the game with standard output showing and this is the result when you click on a technology:
I opened an issue on github for this (https://github.com/npo6ka/FNEI/issues/39).Code: Select all
40.414 Script @__FNEI__/core/Debug.lua:98: [FNEI][ERROR] <FNCustomEvents> FNEI: event recipe sprite-button tech return error! 40.420 Script @__FNEI__/core/Debug.lua:98: [FNEI][ERROR] <FNCustomEvents> LuaForce::current_research is read only. stack traceback: __FNEI__/utils/open_tech_hook.lua:68: in function 'show_tech' __FNEI__/scripts/recipe/controller.lua:305: in function 'cur_event' __FNEI__/scripts/custom_events.lua:65: in function <__FNEI__/scripts/custom_events.lua:64> [C]: in function 'pcall' __FNEI__/scripts/custom_events.lua:64: in function 'invoke' __FNEI__/scripts/events.lua:75: in function <__FNEI__/scripts/events.lua:72>
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Re: [MOD 0.15.15+] FNEI Mod
Thanks for your wonderfully useful mod!
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Re: [MOD 0.15.15+] FNEI Mod
I'm trying to make fibreglass boards in Sea Block (story in Bob's and in Angels) and found that FNEI does not check the flag: enabled = "false".
In short, a recipe shows up in FNEI but can't be used in playing.
Would you consider implementing such a check?
In short, a recipe shows up in FNEI but can't be used in playing.
Would you consider implementing such a check?
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Re: [MOD 0.15.15+] FNEI Mod
Chapeau-Claque wrote: ↑Tue Jun 11, 2019 4:01 pm I'm trying to make fibreglass boards in Sea Block (story in Bob's and in Angels) and found that FNEI does not check the flag: enabled = "false".
In short, a recipe shows up in FNEI but can't be used in playing.
Would you consider implementing such a check?
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- FNEI_hidden_recipes.png (61.46 KiB) Viewed 7405 times
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Re: [MOD 0.15.15+] FNEI Mod
Actually, the issue was not that it's hidden but that it uses another icon.
No action needed.
No action needed.
Re: [MOD 0.15.15+] FNEI Mod
Not sure what happened here, but it doesn't look like it enjoys my screen resolution
My UI scale is at Automatic(75%)
My UI scale is at Automatic(75%)
Re: [MOD 0.15.15+] FNEI Mod
Any idea why random recipes (e.g. vanilla uranium processing) aren't showing up correctly in FNEI (or Helmod for that matter) anymore?
Re: [MOD 0.15.15+] FNEI Mod
Hey, I'm experiencing desyncs in multiplayer. I believe it's FNEI's fault as I managed to replicate the desyncs by clicking on the usage of iron ore, but previously other clicks in FNEI have caused my desyncs and, I believe, the actions of other people on the server when they used FNEI.
It appeared as though restarting my client temporarily fixed the problem for me once when I repeatedly got desynced upon reconnecting again. Sometimes other people got desynced at the same time as me.
Here are the entire 11 desync reports sized 650MB
We're playing in 17.45 for some reason.
My Modlist
It appeared as though restarting my client temporarily fixed the problem for me once when I repeatedly got desynced upon reconnecting again. Sometimes other people got desynced at the same time as me.
Here are the entire 11 desync reports sized 650MB
We're playing in 17.45 for some reason.
My Modlist
Re: [MOD 0.15.15+] FNEI Mod
The base game changed some assumption about recipe definitions, more here.
Re: [MOD 0.15.15+] FNEI Mod
Whenever I open "craft" or "usage" for any item or fluid, all I see is a single gray box with green text that says "recipe_name". Is this a bug? This only started happening recently, I opened the game for the first time in about a week and just started happening.
Re: [MOD 0.15.15+] FNEI Mod
Hi - this also occurs for me, as of today (whatever the update was today must have changed something).scottmsul wrote: ↑Fri Jul 12, 2019 1:58 am Whenever I open "craft" or "usage" for any item or fluid, all I see is a single gray box with green text that says "recipe_name". Is this a bug? This only started happening recently, I opened the game for the first time in about a week and just started happening.
Thank you for your ABSOLUTELY INDISPENSIBLE MOD. I simply wouldn't play without it (at least not Bobs/Angels!).
Cheers,
Sarkyn
Re: [MOD 0.15.15+] FNEI Mod
Any chance to get FNEI working again with the last patch today?
Seablocks really can't be played without it...
Is there any other mod like FNEI which could be used instead?
Seablocks really can't be played without it...
Is there any other mod like FNEI which could be used instead?
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Re: [MOD 0.15.15+] FNEI Mod
BobDiggity (mod-scenario-pack)
Re: [MOD 0.15.15+] FNEI Mod
Downgrading to an older version does not work, can not load the map from 17.56 in 17.55 .
Thats bad.
Thats bad.
Re: [MOD 0.15.15+] FNEI Mod
Someone posted a fix:
https://mods.factorio.com/mod/FNEI/disc ... 000cf0c9d3
Thank you, saved my day
https://mods.factorio.com/mod/FNEI/disc ... 000cf0c9d3
Code: Select all
adamj200 - 19 minutes ago
https://mega.nz/#!LGoEUCAS!5lCUe_j5kjRbIAiJcFfs3SIHJKTm4Afwx1mPNrgXt78
Fixed version until the author updates.
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Re: [MOD 0.15.15+] FNEI Mod
Crash on Loading:
Error while running event FNEI::on_configuration_changed
LuaStyle doesn't contain key want_ellipsis.
stack traceback:
__FNEI__/scripts/gui.lua:240: in function '?'
__FNEI__/scripts/gui.lua:166: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/hotbar/gui.lua:155: in function 'draw_hotbar_bar_extension'
__FNEI__/scripts/hotbar/controller.lua:43: in function 'open'
__FNEI__/scripts/hotbar/controller.lua:72: in function 'on_configuration_change'
__FNEI__/scripts/events.lua:36: in function <__FNEI__/scripts/events.lua:29>
stack traceback:
[C]: in function '__newindex'
__FNEI__/scripts/gui.lua:240: in function '?'
__FNEI__/scripts/gui.lua:166: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/hotbar/gui.lua:155: in function 'draw_hotbar_bar_extension'
__FNEI__/scripts/hotbar/controller.lua:43: in function 'open'
__FNEI__/scripts/hotbar/controller.lua:72: in function 'on_configuration_change'
__FNEI__/scripts/events.lua:36: in function <__FNEI__/scripts/events.lua:29>
Error while running event FNEI::on_configuration_changed
LuaStyle doesn't contain key want_ellipsis.
stack traceback:
__FNEI__/scripts/gui.lua:240: in function '?'
__FNEI__/scripts/gui.lua:166: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/hotbar/gui.lua:155: in function 'draw_hotbar_bar_extension'
__FNEI__/scripts/hotbar/controller.lua:43: in function 'open'
__FNEI__/scripts/hotbar/controller.lua:72: in function 'on_configuration_change'
__FNEI__/scripts/events.lua:36: in function <__FNEI__/scripts/events.lua:29>
stack traceback:
[C]: in function '__newindex'
__FNEI__/scripts/gui.lua:240: in function '?'
__FNEI__/scripts/gui.lua:166: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/gui.lua:175: in function 'add_gui_template'
__FNEI__/scripts/hotbar/gui.lua:155: in function 'draw_hotbar_bar_extension'
__FNEI__/scripts/hotbar/controller.lua:43: in function 'open'
__FNEI__/scripts/hotbar/controller.lua:72: in function 'on_configuration_change'
__FNEI__/scripts/events.lua:36: in function <__FNEI__/scripts/events.lua:29>
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Re: [MOD 0.15.15+] FNEI Mod
Just delete any changes to that value: it no longer exists in the game, and can't be set or read. Shouldn't matter at the end of the day, though.