Description:
- Builds and destructs entites around you as long you stand still.
- Factorio Version: 0.15
- Released: 2017-05-12
- Dependencies: None
- License: MIT
https://mods.factorio.com/mods/gheift/ght-bluebuild
Some kind of "missing item" alert would be nice, yes. But it's probably too cumbersome to program, and in my experience it's something very obvious in 99.9% of cases, like a Yellow Splitter or a Small Electric Pole.5thHorseman wrote:Great mod. I just used it for the first time today and I'm hooked.
Is there a way to get a list of ghosts missing items, like with bots? It's hard sometimes to know which items I'm missing in my inventory when plopping down big (or several small) blueprints.
For sandbox Creative mod fully solves all this and gives item generators to easily test any layouts.5thHorseman wrote:Love the mod. This makes 0.15's blueprinting-from-the-start an actual viable thing to use.
One thing I've noticed, BlueBuild will not deconstruct some things in Sandbox mode (scenarios). I frequently play in Sandbox mode to test designs, and love how quickly I can lay blueprints with it. It would be convenient to also be able to remove things to clear my workspace.
Also, if there was a way to remove the time restriction in sandbox mode, that would speed up my workflow all the better. I understand and agree with the time to deconstruct in normal mode, but sandbox is more of a "blueprint editor" mode for me.
I just tried it and yes it's perfect. Thanks for the recommendation!thelordodin wrote:For sandbox Creative mod fully solves all this and gives item generators to easily test any layouts.
Code: Select all
71.040 Warning BlueprintShelf.cpp:751: Record 215 is a duplicate of 208: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 216 is a duplicate of 209: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 217 is a duplicate of 210: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 218 is a duplicate of 191: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 219 is a duplicate of 212: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 220 is a duplicate of 189: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 222 is a duplicate of 206: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 223 is a duplicate of 207: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 224 is a duplicate of 202: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 225 is a duplicate of 213: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 226 is a duplicate of 205: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 227 is a duplicate of 196: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 228 is a duplicate of 204: Removing
71.040 Warning BlueprintShelf.cpp:751: Record 229 is a duplicate of 195: Removing
71.064 Script control.lua:1680: RSO: Updated resource configurations
78.878 Error MainLoop.cpp:943: Exception at tick 609475: Error while running event ght-bluebuild::on_tick (ID 0)
Gui element with name ght-bluebuild-deconstruction already present in the parent element.
stack traceback:
__ght-bluebuild__/control.lua:651: in function 'get_gui'
__ght-bluebuild__/control.lua:662: in function 'update_gui'
__ght-bluebuild__/control.lua:853: in function 'init_waiting'
__ght-bluebuild__/control.lua:973: in function 'deconstruct'
__ght-bluebuild__/control.lua:1043: in function 'check'
__ght-bluebuild__/control.lua:1083: in function <__ght-bluebuild__/control.lua:1079>
Thanks for the quick fix. That's exactly what I did. Just happened to be mid-deconstruct when I re-enabled creative modegheift wrote:Just try the new version of the mod: https://mods.factorio.com/mods/gheift/ght-bluebuild