[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Thank you!
The fix Worked perfect for accumulators & solar panels.
Fixed grinder as well.
The problem is with quarts
Mistake :Entity prototype Quartz Ore doesn't have an order string
The fix Worked perfect for accumulators & solar panels.
Fixed grinder as well.
The problem is with quarts
Mistake :Entity prototype Quartz Ore doesn't have an order string
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
with the solar-arrays (in solar-panels.lua), the production values should be changed from 1.5 and 2 to "90W" and "120W".
There will also be an issue with the grinder, looking at that now.
edit: to fix quartz error just add an into the item or entity (error is only thrown for entity if the item doesn't have the order)
There will also be an issue with the grinder, looking at that now.
edit: to fix quartz error just add an
Code: Select all
order = "quartzorwhatever",
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Yeah ... I should definitely try to get back to this game, at least to keep my mod updated :s
I'm sorry.
I'm sorry.
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Concerning grinder, I easily fixed it
the line should be:
energy_usage = "10W",
In general the fix is pretty simple.
Just 4 files have to be updated.
the line should be:
energy_usage = "10W",
In general the fix is pretty simple.
Just 4 files have to be updated.
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
yep, though for some reason I also needed to add crafting_speed = 0.5, to the grinder (I downloaded V3.2 fresh). Hm, the order string was needed for the resource not the entity/item. Didn't realize that was changed in 0.8 as well, though it makes sense I suppose. 0.8 is not a giant change (for modding) unless the mod is large I think I've got all mine fixed (though I some how managed to get a ctd after placing the mind control beacon...not sure if it's related).DRBLN wrote:Concerning grinder, I easily fixed it
the line should be:
energy_usage = "10W",
In general the fix is pretty simple.
Just 4 files have to be updated.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Hello,
I uploaded new version of Industrio with few corrections to be loadable in 0.8.x.
Thanks to Dysoch for providing it to me.
If the Nirahiel wants to integrate it into his github or change the dl location, you ofcourse can.
If someone else wants to fork the github and update or ask Nirahiel to get access to his github, it is up to you
I uploaded new version of Industrio with few corrections to be loadable in 0.8.x.
Thanks to Dysoch for providing it to me.
If the Nirahiel wants to integrate it into his github or change the dl location, you ofcourse can.
If someone else wants to fork the github and update or ask Nirahiel to get access to his github, it is up to you
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
You can make pull requests, i'll be happy to review them
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
I can keep it updated if you like!Nirahiel wrote:You can make pull requests, i'll be happy to review them
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD
Ill update it the same way with the inserters mod. Add it to dytech, and also keep a separate mod available for everybody.
But its your call
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Nah, i'd like to keep industrio as a whole mod, you know, not adding it to another mod.
I still have plans for it. If I can get to play this game again. I should just try and not worry about the visuals of my factory.
(The main problem for me is, this game is based around making your factory as fast and efficient as possible, to win the map. I like to just have a factory endlessly running, that's why I want to get things pretty)
I think trains *could* be a solution to my problem. Still need to think about it.
I still have plans for it. If I can get to play this game again. I should just try and not worry about the visuals of my factory.
(The main problem for me is, this game is based around making your factory as fast and efficient as possible, to win the map. I like to just have a factory endlessly running, that's why I want to get things pretty)
I think trains *could* be a solution to my problem. Still need to think about it.
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Found a minor graphical glitch in the crafting menu:
The Icon representing the Industrio category only shows a tiny black triangle. It's just a guess but I think the graphic itself is getting truncated there.
The Icon representing the Industrio category only shows a tiny black triangle. It's just a guess but I think the graphic itself is getting truncated there.
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Tell you what, i think i'll get back to this, and i'll let people do bug reports on the repo's wiki
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
And I'll just leave this here.
- Attachments
-
- RU-Industrio.zip
- Russian locale
- (1.74 KiB) Downloaded 177 times
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Please, could you fix the mod for 0.9
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Oh yeah, and i'll do even better, as 0.9 seems a good update to me, i'll play this game again and see what I can come up with.
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
This game cries for big stuff!
maaybe some big accumulators? (physically)
maybe moar complex coal power plants? Like dump some water in, some coal and it would give X energy fixed?
Some pollution stuff?
Alloys?
MAYBE WEATHER??
maaybe some big accumulators? (physically)
maybe moar complex coal power plants? Like dump some water in, some coal and it would give X energy fixed?
Some pollution stuff?
Alloys?
MAYBE WEATHER??
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Did you like it?
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Please, could you upgrade the mod
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Pretty please!
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Here is my Industrio (unofficial 0.9.1 fix) if some interested.
Dropbox link
Dropbox link