[MOD 0.12.x, 0.13.x] Side Inserters

Topics and discussion about specific mods
Kryzeth
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sat Jul 25, 2015 9:07 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by Kryzeth »

...*cough* Updated my Bobs Mods compatibility version! Works best with bobs near and more inserters options set to false (in bobs config) and long inserters set to true (although it will work without long inserters, adding just the left and right purple inserters). Anyways, I like the way you updated the code under entities.lua! That should make it always have the same stats as the inserter it's based on, right? It's awesome! :D

*ahem* So, err, if it's not too much trouble... maybe make it an official update? Heh.. hehe.. But anyways, yup!
Attachments
Side Inserters_1.0.5.zip
Updated Side Inserters for Bobs Mods!
(125.54 KiB) Downloaded 173 times
frenchiveruti
Inserter
Inserter
Posts: 21
Joined: Mon Apr 11, 2016 11:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by frenchiveruti »

Hi there!
In case you are interested, here's a translation to spanish ( es-ES ) for your mod:

Code: Select all

[entity-name]
basic-inserter-left=Insertador Izquierdo
basic-inserter-right=Insertador Derecho
burner-inserter-left=Insertador a vapor Izquierdo
burner-inserter-right=Insertador a vapor Derecho
fast-inserter-left=Insertador rápido Izquierdo
fast-inserter-right=Insertador rápido Derecho
long-handed-inserter-left=Insertador Largo Izquierdo
long-handed-inserter-right=Insertador Largo Derecho
smart-inserter-left=Insertador Inteligente Izquierdo
smart-inserter-right=Insertador Inteligente Derecho
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by GotLag »

Thanks!
BlackHat
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Sat Apr 09, 2016 9:45 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by BlackHat »

Just saw this mod, and was thinking, Instead of having 4(?) different icons for each inserter. (Normal, left, right, near)

Would it be possible code in a button press to switch between version once its placed. (Similar to the "r" button to rotate items)

ie, pressing of "y" button switches the highlighted inserter from "Normal" to "Near" then to "Left" then "Right" then back to "Normal"

And just like the "r" button it could be persistent. If the last one you placed was a "Left" the next one you place will also be a "Left"

I am not a modder, I have no idea if this is possible, but think it would be a great Idea if it is.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by GotLag »

That will be possible in 0.13
frenchiveruti
Inserter
Inserter
Posts: 21
Joined: Mon Apr 11, 2016 11:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by frenchiveruti »

GotLag wrote:That will be possible in 0.13
Haha! Those are great news.
GodsFather
Burner Inserter
Burner Inserter
Posts: 18
Joined: Tue Apr 26, 2016 2:46 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.6

Post by GodsFather »

Really nice mod!

If you like, here's the german translation:

Code: Select all

[entity-name]
basic-inserter-left=Greifarm, links
basic-inserter-right=Greifarm, rechts
burner-inserter-left=Befeuerter Greifarm, links
burner-inserter-right=Befeuerter Greifarm, rechts
fast-inserter-left=Schneller Greifarm, links
fast-inserter-right=Schneller Greifarm, rechts
long-handed-inserter-left=Langer Greifarm, links
long-handed-inserter-right=Langer Greifarm, rechts
smart-inserter-left=Intelligenter Greifarm, links
smart-inserter-right=Intelligenter Greifarm, rechts

[item-description]
smart-inserter-left=Kann Gegenstände filtern. Kann mit einem Logistiknetzwerk verbunden werden.
smart-inserter-right=Kann Gegenstände filtern. Kann mit einem Logistiknetzwerk verbunden werden.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.7

Post by GotLag »

Thanks, updated.

If you have time, would you be willing to translate Near Inserters as well? That would be much appreciated.
Last edited by GotLag on Thu Apr 28, 2016 11:31 pm, edited 1 time in total.
ASPirine
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Apr 28, 2016 3:54 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.7

Post by ASPirine »

Nice mod.

Here a russian locale:

Code: Select all

[entity-name]
basic-inserter-left=Левосторонний манипулятор
basic-inserter-right=Правосторонний манипулятор
burner-inserter-left=Левосторонний твердотопливный манипулятор
burner-inserter-right=Правосторонний твердотопливный манипулятор
fast-inserter-left=Левосторонний быстрый манипулятор
fast-inserter-right=Правосторонний быстрый манипулятор
long-handed-inserter-left=Левосторонний длинный манипулятор
long-handed-inserter-right=Правосторонний длинный манипулятор
smart-inserter-left=Левосторонний настраиваемый манипулятор
smart-inserter-right=Правосторонний настраиваемый манипулятор
Sander_Bouwhuis
Filter Inserter
Filter Inserter
Posts: 292
Joined: Mon Dec 07, 2015 10:45 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.7

Post by Sander_Bouwhuis »

I really hope the devs implement something that resembles the 'K&L inserters' mod.
Because that mod can cause some troubles because of the massive amount of items it adds I'll stick with Side/Near inserters mod.

Thanks for the GREAT mod!
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by GotLag »

ASPirine wrote:Nice mod.

Here a russian locale
Thanks, updated.
Sander_Bouwhuis wrote:I really hope the devs implement something that resembles the 'K&L inserters' mod.
Because that mod can cause some troubles because of the massive amount of items it adds I'll stick with Side/Near inserters mod.

Thanks for the GREAT mod!
You're welcome. When 0.13 is released I will be able to remove all the extra recipes and simply use a hotkey to convert regular inserters to side/near versions.
Sander_Bouwhuis
Filter Inserter
Filter Inserter
Posts: 292
Joined: Mon Dec 07, 2015 10:45 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by Sander_Bouwhuis »

That would be great!
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by orzelek »

Would you consider adding support for bob's express inserter?
Both in this mod and the near version.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by GotLag »

I've just checked bob's inserters and while they already have near versions, there are an awfully large number to make left and right versions of. How would you suggest I arrange them in the crafting menu?
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by orzelek »

GotLag wrote:I've just checked bob's inserters and while they already have near versions, there are an awfully large number to make left and right versions of. How would you suggest I arrange them in the crafting menu?
I'm asking because I actually disable bob's inserters and I'm using yours. So I have a ll yours and express inserter is a single one on wrong tab and has no near or 90 degree versions. Alternative for me would be to ask bobbingabout to allow enabling of those separately for express inserter.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by GotLag »

Okay, here it is:
Express Inserter Variants_1.0.0.zip
Current Version
(27.76 KiB) Downloaded 171 times
The dependencies on Near Inserters and Side Inserters are optional; if only one is present then the icons will be placed alongside the express inserter in its current location, if both are present they will be moved to Inserters tab. If neither mod is present then nothing will happen.
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by orzelek »

GotLag wrote:Okay, here it is:
Express Inserter Variants_1.0.0.zip
The dependencies on Near Inserters and Side Inserters are optional; if only one is present then the icons will be placed alongside the express inserter in its current location, if both are present they will be moved to Inserters tab. If neither mod is present then nothing will happen.
Thanks :)
Loaded it into existing game and all of them are nicely in inserters tab.
Sander_Bouwhuis
Filter Inserter
Filter Inserter
Posts: 292
Joined: Mon Dec 07, 2015 10:45 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by Sander_Bouwhuis »

Does the express inserters variant need Bob mod?
If so, is it possible to make an independent version for people who don't need/want Bob mods?
crooker
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Jun 10, 2016 6:36 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by crooker »

I like this mod for its ability to build much tighter factories. However, I did notice that, when deconstructing the side inserter, it goes back into your inventory as a standard inserter of the same type. (So if you deconstruct a left-fast inserter, it will go back into your inventory as a regular fast inserter).

Is this by design? Is it a bug? Has it been fixed? I was using version 1.0.5 of the mod, and I just now see a 1.0.8 version. However, the changelog only mentions a language change.

Let me know. Great work, btw!
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.8

Post by GotLag »

Yeah that's by design - it's the simplest and most practical way to allow an inserter to switch sides or revert to normal operation.

Note that if when version 0.13 is released side inserters won't need to be crafted individually, I'll be able to add a function to switch regular inserter direction, and blueprints will remember that setting.
Post Reply

Return to “Mods”