[MOD 0.12.x] AdvancedEquipment_0.5.7

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Sander_Bouwhuis
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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Post by Sander_Bouwhuis »

Thanks for updating!

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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Post by Fatmice »

Sander_Bouwhuis wrote:Thanks for updating!
Latest is 0.4.2
viewtopic.php?f=120&t=13813&p=141386#p141386
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Current release: 0.6.6 - Requires 0.14.x
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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Post by StaticRain »

Image

Any solution to this error when loading your mod?

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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Post by Fatmice »

This is not my mod, but sounds to me like you are running an old version. I'm using my own modified version in the link and it works fine.
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Current release: 0.6.6 - Requires 0.14.x
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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Post by Fornax42 »

I don't think the numbers are right. the mk7 reactor produces just 3.5 kW, while the one from the game produces 75 kW

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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Post by Fatmice »

Update the mod.
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Current release: 0.6.6 - Requires 0.14.x
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by darius456 »

Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by daniel34 »

darius456 wrote:Moderator, please move this thread to appropriate place.
Moved to New Items, Entities, Extensions.
quick links: log file | graphical issues | wiki

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by UntouchedWagons »

Excellent. I was looking for a mod that adds higher tiers of armor and combat stuff without changing the vanilla stuff.

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by Fatmice »

darius456 wrote:Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.
I made the healing effect worked and adjusted the code to be more efficient. Your old code was a mess to say the least.
viewtopic.php?f=120&t=13813&p=151019#p151019
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by StompDonkey »

i really like this idea but i have noticed that in order to research, produce and upgrade as you go either requires zero alien artifacts, too many alien artifacts or simply does not require the expected prerequisite whatsoever. for example the laser mini gun does not require the mini gun mk 2, the personal laser defense 6 and 7 do not require alien artifacts but the mk5 does? that dose not make sense. also the mk3 personal laser defense does not have the mk2 as the prerequisite it has the mk1 instead. the personal fusion reactor mk5 also requires alien but the ones after do not, same with shields. and the research requirements do not go up as you continue to research.
i really like the idea of the mod but it needs some tuning.

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by UntouchedWagons »

Why do I need to research the ability to turn a battery sideways?

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by Rseding91 »

UntouchedWagons wrote:Why do I need to research the ability to turn a battery sideways?
Because it's not currently possible to change the orientation of equipment runtime.
If you want to get ahold of me I'm almost always on Discord.

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by sparr »

I think he was asking why it requires research, not why it requires a second item. They could just both be unlocked at the same time.

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by UntouchedWagons »

sparr wrote:I think he was asking why it requires research, not why it requires a second item. They could just both be unlocked at the same time.
Precisely.

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by Kirito »

love the mob small mistake the mk 2 personal laser deffense fires faster and has more damage than mk7

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by Fatmice »

0.13 is now out on experimental. Darius, if you are using my codes, you must remove the line "require defines"
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Current release: 0.6.6 - Requires 0.14.x
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by Airat9000 »

Fatmice wrote:0.13 is now out on experimental. Darius, if you are using my codes, you must remove the line "require defines"
:D new version avialable??

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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Post by Fatmice »

Nothing official from Darius yet. I'm simply giving him a heads up about porting my code. Since he showed up, there is no reason for me to do an unofficial update of the mod.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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