[HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock

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Droa
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[HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock

Post by Droa »

I just installed Angle's Mod, and I really like it, it said it was compatible with Bob's Mods, So I installed some of them, but when I want to build a laboratory it tells me it needs Tin, and I can't make tin until I can crush Bobmonium, and I can't crush Bobmonium, until I build a lab.

so I don't know if this is a bug, or if I am missing something? thanks

Hotfix available here: https://mods.factorio.com/mod/fixingbobsangel
Last edited by Droa on Tue Mar 13, 2018 2:32 pm, edited 3 times in total.

mrvn
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Re: Angle's Mod + Bob's Mod and Tin, deadlock

Post by mrvn »

It's a bug due to very recent changes in Bobs. The suggested fix is to have the science lab require basic belts instead of yellow belts.

Droa
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Re: Angle's Mod + Bob's Mod and Tin, deadlock

Post by Droa »

mrvn wrote:It's a bug due to very recent changes in Bobs. The suggested fix is to have the science lab require basic belts instead of yellow belts.
so i should play without bob's mods until it is fixed?

mrvn
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Re: Angle's Mod + Bob's Mod and Tin, deadlock

Post by mrvn »

You can toggles bobs logistics off, build a science lab and then toggle them back on I think.

Droa
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Re: Angle's Mod + Bob's Mod and Tin, deadlock

Post by Droa »

mrvn wrote:You can toggles bobs logistics off, build a science lab and then toggle them back on I think.
so I kind of went ahead and overdid it, and made a mod that fixed the problem, so you don't need to do immersion-breaking stuff to make it work.

https://mods.factorio.com/mod/fixingbobsangel

orzelek
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Re: [HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock

Post by orzelek »

Bobingabout fixed it in logistics already - science lab uses basic belts now.

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