Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

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Bugs & FAQ

Postby miridius » Wed Mar 23, 2016 10:21 pm

Heya, it crashes on Factorio start if you don't have bobs mods installed, throwing an error on line 63 of data.lua

I was able to fix it easily though by wrapping line 63 onwards in a "if bobmods.ores then [...] end" block
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Tue Mar 29, 2016 1:14 am

thx @ miridius for the info

Uploaded a new version, but changed the versioning so don't be confused (from 0.12.3 to 0.1.1). Added support for Yuoki Industry ores and Uranium Power ores.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Pandemoneus » Sun Apr 10, 2016 2:01 pm

Hey @Arch666Angel, could you please add support for the uranium ore of the Nuclear mod (viewtopic.php?f=93&t=21676). Thanks in advance.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Mon Apr 11, 2016 11:04 pm

@Pandemoneus
Sure, but willbe a few days cause of a lack of time and I want to change some other things for balancing.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Tue Apr 12, 2016 11:49 pm

Added support for Nucular Mod and did some balancing to keep the infinite ores in line with better mining drills, might need to make further changes
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Pandemoneus » Thu Apr 14, 2016 8:52 pm

There seems to be a bug with the new version:
Code: Select all
File __boblibrary__/graphics/entity/ores-inf/ore-4.png not found


Is that for sulfur?
My RSO+Bob's+Angel's modpack: Farlands (outdated)
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Thu Apr 14, 2016 9:24 pm

Oh yes I forgot to check sulphur, that's a relicts of taking the definitions for the ores from bobs and changing the ore sheets around, apparently I forgot to change some lines. Will check and update it in a couple of minutes.

Edit: Fixed and new version 0.1.3 is up, found another error in the process. Thanks for the report.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Sun Apr 17, 2016 6:30 pm

---0.1.4
-changed icon for uranium-ore from nucular mod
-added support for uranium ore to angelsinfiniteores and angelsrefining
-updated the fissure gfx to have variations
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Speadge » Sun Apr 17, 2016 7:32 pm

hi,

just updated from 0.1.1 to 0.1.4 and it deleted all my inf iron & stone as the message said.

any idea how to fix?

just checked: it seems u reworked the data.lua and a "non-ressource-modded" game is not supportet anymore?


0.1.1:
Code: Select all
else
   if angelsmods.ores.enableinfiniteores then
      if angelsmods.ores.enablersomode then
         require("prototypes.generation.vanilla-resources-rso")
         else
         require("prototypes.generation.vanilla-controls")
         require("prototypes.generation.vanilla-noise")
         require("prototypes.generation.vanilla-resources")
      end

0.1.4:
Code: Select all
else
   if angelsmods.ores.enableinfiniteores then
      if angelsmods.ores.enablersomode and not bobmods.ores then
         require("prototypes.generation.vanilla-coal")

         require("prototypes.generation.vanilla-stone")
         require("prototypes.generation.vanilla-iron")
         require("prototypes.generation.vanilla-copper")
end

Edit³:
helped myself with that:
Code: Select all
   
if angelsmods.ores.enableinfiniteores then
      if not bobmods.ores then
         require("prototypes.generation.vanilla-coal")

         require("prototypes.generation.vanilla-stone")
         require("prototypes.generation.vanilla-iron")
         require("prototypes.generation.vanilla-copper")
      end


dont know why u just enable inf. ressources when rso switch is true
Last edited by Speadge on Sun Apr 17, 2016 7:52 pm, edited 3 times in total.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Sun Apr 17, 2016 7:42 pm

what other mods are you using?
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Speadge » Sun Apr 17, 2016 9:25 pm

Arch666Angel wrote:what other mods are you using?


Mods
8L-Train-Project_1.2.2
actuator_0.4.9
advanced-logistics-system_0.2.13.zip
Advanced-Weaponry_0.3.1.zip
Aircraft_1.0.0
Alien Oil_1.0.8
angelsinfiniteores_0.1.1.zip
angelsores-rsonotpresent_0.0.1.zip
angelsprocessing_0.12.3.zip
assembler-light_0.0.1
autofill_1.3.12
AutoTrash_0.0.55.zip
better-vehicle-control_0.12.2.zip
BetterFluidColors_1.0.0
BetterIcons_1.0.0.zip
BetterOreMapView_0.1.0.zip
Bio_Farm_0.4.1
blueprint_flipper_0.1.2
BridgeRailway_2.0.0
changelog.txt
color-coding_1.0.7
concreted-rails_0.1.3
Crafting_Speed_Research_0.1.1.zip
DayNightExtender_1.1.1.zip
electric-switch_0.4.9
Equalizer_Chests_1.1.4
EvoGUI_0.4.15
ExtendedRobotic_0.1.0
FactorioBasics-Core_0.1.3
FactorioBasics-Equipment_0.1.3
FactorioBasics-Logistics_0.1.3
FactorioBasics-Machines_0.1.3
FactorioBasics-Power_0.1.3
FactorioBasics-Transport_0.1.3
FactorioBasics-Weaponry_0.1.3
Faster_Entity_Mining_1.0.1.zip
FastFilterFill_0.5.2.zip
Flare Stack_1.0.4.zip
Fluid Void_1.0.2.zip
Foreman_0.0.9
Gandalf_1.0.0.zip
GDIW_1.1.2
K&L-Inserters_0.2.5
KS_Power_0.1.1.zip
Landfill_2.1.7
log-mod_0.0.2.rar
logistic-combinators_0.1.2
Menu++_0.1.0
modlist.txt
ModuleInserter_0.1.31.zip
MoreLogisticsSlots_1.0.0
moweather
Natural_Evolution_Enemies_5.0.10
Natural_Evolution_Expansion_5.0.8
nixie-tubes_0.1.8
NoMoreBots
OilSteamBoiler_0.2.0.zip
Ore Expansion_1.0.2.zip
original-music-hd_1.0.0
original-music-hd_1.0.0.rar
PersonalRoboportFix
Pipe-Manager_0.2.0
Plasma Shotgun Shells_1.0.1.zip
pollution-detector_0.1.2.zip
pressure-floor_0.4.9
RailLogicSystem_0.0.9
RailTanker_1.1.3
Red Alerts_1.0.3.zip
reverse-factory_1.1.5.zip
RoadWorks_3.0.1
robotic-combinators_0.3.5.zip
sensor_0.4.9
SmartSplitters_0.12.2
TheFatController_0.3.23
train-tracker_1.0.0.zip
tree_collision_0.2.0
tree_collision_health_0.1.0
UraniumPower_0.6.3.zip
VanillaExpansion_1.2.1.zip
VoidChestInstant_1.0.1.zip
WaiTex_1.0.0
Warehousing_0.0.6.zip
YARM_0.7.15


i dont think its about the mods.
if you compare the lines i posted, u see that in the old version was a condition for "no rso" with the "else", which is missing in 0.1.4
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Sun Apr 17, 2016 9:47 pm

Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.

The switch for RSO is there so the menu for map generation doesn't get cluttered if you use bobs for example, with RSO you don't need the controls for the individual infinite ores because their spawn is controlled by the regular ores, so I removed the autoplace control.
Last edited by Arch666Angel on Sun Apr 17, 2016 9:57 pm, edited 1 time in total.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Speadge » Sun Apr 17, 2016 9:57 pm

Arch666Angel wrote:Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.


thanks,

btw, any idea why i didnt find ANY fluorite-infinite with 0.1.1 yet?
uranium was there-plenty, but fluorite was all finite. any bugs in this version?

cant scout any further right now, since my last scout went very far already (+- 4000 chunks)
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Arch666Angel » Sun Apr 17, 2016 10:05 pm

Speadge wrote:
Arch666Angel wrote:Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.


thanks,

btw, any idea why i didnt find ANY fluorite-infinite with 0.1.1 yet?
uranium was there-plenty, but fluorite was all finite. any bugs in this version?

cant scout any further right now, since my last scout went very far already (+- 4000 chunks)


With UP not that I know of, which doesn't mean that there aren't any :P I can't see any reason at the moment why it shouldn't spawn, if you go into the "new game" menu, is the infinite-fluorite there? With the RSO Trigger you should see every infinite version in there.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores

Postby Speadge » Sun Apr 17, 2016 10:29 pm

Arch666Angel wrote:
Speadge wrote:
Arch666Angel wrote:Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.


thanks,

btw, any idea why i didnt find ANY fluorite-infinite with 0.1.1 yet?
uranium was there-plenty, but fluorite was all finite. any bugs in this version?

cant scout any further right now, since my last scout went very far already (+- 4000 chunks)


With UP not that I know of, which doesn't mean that there aren't any :P I can't see any reason at the moment why it shouldn't spawn, if you go into the "new game" menu, is the infinite-fluorite there? With the RSO Trigger you should see every infinite version in there.


will check for that with 0.1.1,
0.1.4 showed it up in the menu - will take some time to discover new chunks.

btw, greetings form karlsruhe :)


Edit²:
it is available in map generation menu.-still didnt found it.
will try now for 0.1.4 ingame
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5

Postby Speadge » Mon Apr 18, 2016 6:04 pm

so, did some tryouts today: after ~ 20 new games no Infinite fluorite on game start. set all to max flor infinite fluorite, but didnt find a single patch
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5

Postby orzelek » Mon Apr 18, 2016 6:42 pm

I did a quick test and I can get infinite fluorite with only angels infinite ores.

Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5

Postby Arch666Angel » Mon Apr 18, 2016 10:14 pm

orzelek wrote:I did a quick test and I can get infinite fluorite with only angels infinite ores.

Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.


The strange thing is that he has one infinite ore but not the other, since both ores are in the same logic block, they should either spawn both, or neither of them. If you use angels ores, refining, UP and NOT bobmods they should spawn, if you add bobmods to that they shouldn't spawn.

@Speadge
Greetings back :)

edit: I think I found the bug/error, actually there were several in uraninite and the fluorite definition, the funny thing was that two error negated themselves in the uraninite so it worked but didn't with the fluorite because I made only one mistake there :D Uploading new version 0.1.6 in a minute
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5

Postby Speadge » Tue Apr 19, 2016 11:05 am

Arch666Angel wrote:
orzelek wrote:I did a quick test and I can get infinite fluorite with only angels infinite ores.

Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.


The strange thing is that he has one infinite ore but not the other, since both ores are in the same logic block, they should either spawn both, or neither of them. If you use angels ores, refining, UP and NOT bobmods they should spawn, if you add bobmods to that they shouldn't spawn.

@Speadge
Greetings back :)

edit: I think I found the bug/error, actually there were several in uraninite and the fluorite definition, the funny thing was that two error negated themselves in the uraninite so it worked but didn't with the fluorite because I made only one mistake there :D Uploading new version 0.1.6 in a minute


Sounds funny. thannks for having a look into those files again.

we r planing on starting a new MP game with RSO and im trying to convince ppl to use infinite ores for a very few small Patches.

Im not sure if i can convince them using refining, since i only tried the "old " standalone processing mod back then and it seems to have gained some complexity with latest updates. :)
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5

Postby Walter » Tue Apr 19, 2016 1:07 pm

Speadge wrote:Im not sure if i can convince them using refining, since i only tried the "old " standalone processing mod back then and it seems to have gained some complexity with latest updates. :)


Which refining mod do you mean?
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