[0.15.x] Petrochem Plus
Moderator: Arch666Angel
Re: [0.14.x][Angel's petrochem] Petrochem Plus
Sorry, this might eba stupid question, but what are materials like acrylonitrile for ? I can't see any end product, so why would you spend time making something which just fills up your storage ?
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Re: [0.14.x][Angel's petrochem] Petrochem Plus
Acrylonitrile is used in ABS, a plastic
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Re: [0.14.x][Angel's petrochem] Petrochem Plus
Well. Saw this on wikipedia:
![Image](https://forums.factorio.com/images/ext/617566d9dced1b272c35b15f50a8d477.png)
..and decided to vote Polyurethanes because they are more useful I think. They should be basically used in anything we normally build in the game..armors, cars, trains, aircraft, rockets and so on.
![Image](https://forums.factorio.com/images/ext/617566d9dced1b272c35b15f50a8d477.png)
..and decided to vote Polyurethanes because they are more useful I think. They should be basically used in anything we normally build in the game..armors, cars, trains, aircraft, rockets and so on.
Re: [0.14.x][Angel's petrochem] Petrochem Plus
The poll has ended. Polyurethanes will be added in 0.1.0. I'm however only going to really make and release it when 0.15 arrives.
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Re: [0.14.x][Angel's petrochem] Petrochem Plus
I hope you know that this means more than a month of waiting at best for 0.15 to arrive plus another unspecified amount of time while Angel updates his mods as well.kinnom wrote:I'm however only going to really make and release it when 0.15 arrives.
Re: [0.14.x][Angel's petrochem] Petrochem Plus
The thing is, polyurethanes are a whole class of polymers. There are already 7 different recipes for plastic, and it is getting harder to make the recipes balanced against eachother whilst not making endgame recipes completely overpowered or early plastics requiring a megafactory to produce enough. The 0.15 overhaul in angel's mods will provide many opportunities to add new petrochemical materials, like polyurethane foams, polyester and polyamide fibers, epoxy for composites etcetera. Adding them first as plastics and later only using them for other materials would mean that it wouldn't be a feasible source of plastic for long and that it would be better to not use those recipes at all.hoho wrote:I hope you know that this means more than a month of waiting at best for 0.15 to arrive plus another unspecified amount of time while Angel updates his mods as well.kinnom wrote:I'm however only going to really make and release it when 0.15 arrives.
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Re: [0.14.x][Angel's petrochem] Petrochem Plus
Ah, ok. I thought you were saying you stop adding features to your mod until 0.15 is released.
Re: [0.14.x] Petrochem Plus
ammonium chloride is added by angel's petrochem. I don't know why it was added
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Re: [0.14.x] Petrochem Plus
In advance I apologize for a little silly question
Nitrous oxide gas and nitric oxide gas is two different resources in ur mod kinnom??? They have icons similar at each other approximately for 99%, in the beginning I thought that it is the same resource, in principle and has to be and I thought that I will have several ways of his production, it has turned out that isn't present
But why you have divided them? May be its logical error, or I misunderstand a chemical formula of these resources?
Nitrous oxide gas and nitric oxide gas is two different resources in ur mod kinnom??? They have icons similar at each other approximately for 99%, in the beginning I thought that it is the same resource, in principle and has to be and I thought that I will have several ways of his production, it has turned out that isn't present
But why you have divided them? May be its logical error, or I misunderstand a chemical formula of these resources?
Nickname on ModPortal - Naron79
Re: [0.14.x] Petrochem Plus
Possible Bug Report: I was having an issue crafting cyan catalysts where the machine crafting them would never 'finish'. The bar would fill and no good would ever appear in the output slot. It appears that the stack size of "catalyst-metal-cyan" in items.lua is listed as 1. Changing it to 10 fixed everything.
That aside, I'm enjoying the complexity this mod adds very much. Thank you.
That aside, I'm enjoying the complexity this mod adds very much. Thank you.
Re: [0.14.x] Petrochem Plus
Where to use huge amounts of nitrous oxide? I can use it inly for plastic fo now, but may we can find new possible ways where to use it?
Nickname on ModPortal - Naron79
Re: [0.14.x] Petrochem Plus
Are you producing too much nitrous oxide? Then maybe I should reduce the production of it a bit.aklesey1 wrote:Where to use huge amounts of nitrous oxide? I can use it inly for plastic fo now, but may we can find new possible ways where to use it?
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Re: [0.14.x] Petrochem Plus
I'm producing too many ammonium sulfate, what i can say, heh
, i'm using ammonium sulfate first of all before using "Nitrous oxide" recipe
Kinom, pls don't nerf nitrous oxide it's really can b useful, i think we simply must find new ways where to use it
And sometimes i think - where to get so many benzene with yellow catalysts
for phenol
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Kinom, pls don't nerf nitrous oxide it's really can b useful, i think we simply must find new ways where to use it
And sometimes i think - where to get so many benzene with yellow catalysts
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Nickname on ModPortal - Naron79
Re: [0.14.x] Petrochem Plus
Can't find recipe for phosgene gas, technology for it is researched? How to update recipes or technologies?
Last edited by aklesey1 on Sun Mar 05, 2017 1:35 pm, edited 1 time in total.
Nickname on ModPortal - Naron79
Re: [0.14.x] Petrochem Plus
I know, but its not active, how to make it active? I don't remember may i'm stared this game before i installed ur mod? and chlorine processing was researched beforekinnom wrote:phosgene is among the chlorine recipes
Nickname on ModPortal - Naron79
Re: [0.14.x] Petrochem Plus
Not really a bug, but just an observation: Installed the mod on top of petrochem at the stage of late blue science and had some issues.
The new production procedures looks extremely interesting, but the nitric acid production had a bit of a conundrum: You would need nitric acid to produce nitric acid. Not in itself a huge problem as long as the yield was great and if another source of nitric acid could be found. But if there is such a source I never found it. So I assume that its a late installment issue and I'm very much looking forward to giving it another go in a later campaign.
The new production procedures looks extremely interesting, but the nitric acid production had a bit of a conundrum: You would need nitric acid to produce nitric acid. Not in itself a huge problem as long as the yield was great and if another source of nitric acid could be found. But if there is such a source I never found it. So I assume that its a late installment issue and I'm very much looking forward to giving it another go in a later campaign.
Re: [0.14.x] Petrochem Plus
Most players don't have that problem because they don't add mods to a running game.aklesey1 wrote:I know, but its not active, how to make it active? I don't remember may i'm stared this game before i installed ur mod? and chlorine processing was researched beforekinnom wrote:phosgene is among the chlorine recipes
I know, it's maybe a little bit late, but for the future:
This will reset that specific research and if you "re-research" it, the new recipes will show up in the inventory:
Code: Select all
/c game.player.force.technologies["HERE_TECHNOLOGY_NAME"].researched = false
Code: Select all
/c game.player.force.technologies["chlorine-processing-1"].researched = false
(I'm using full Bob's and Angel's)
I found two bugs: One in the locale at advanced chemistry 5 and another one at the cyan-metal-catalyst, where you should increase the stack size to 100.
Are you releasing PCP 0.0.5 when Factorio 0.15 will be released (And Angel's and Bob's be updated)? Pls, I like the mod
![Smile :)](./images/smilies/icon_e_smile.gif)