HuhTermak wrote:...
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Moderator: Arch666Angel
HuhTermak wrote:...
Wood from Greenhouses is the Bob's way. You can play without it if you wish.Wixo wrote:What is the point of the bio-resin recipe? I could do the default wood growing for 20 wood (which could be made into 20 resin), or I could spend an extra fertilizer to get 10 fewer wood and get 2.5 liquid resin, which amounts to 1/5th of a unit of resin. I am using Bob's Electronics, which may have given me that resin recipe, but is resin useful without it?
He has Angel's Bioprocessing installed, since he's referencing the arboretum recipes.Zyrconia wrote:Wood from Greenhouses is the Bob's way. You can play without it if you wish.Wixo wrote:What is the point of the bio-resin recipe? I could do the default wood growing for 20 wood (which could be made into 20 resin), or I could spend an extra fertilizer to get 10 fewer wood and get 2.5 liquid resin, which amounts to 1/5th of a unit of resin. I am using Bob's Electronics, which may have given me that resin recipe, but is resin useful without it?
The Angel's way is using the bio-resin recipe. And it is a huge pain in the ass. Without greenhouses you have no wood.
Angel is likely busy with finishing up the logistics/science mod and will then touch up the balance a bit more for Bioprocessing. When I get time I really want to test the bioplastic compared to petrochem plastic to see how they measure up. I'm of the opinion that plastic should be better yields with petrochem while resin is superior with bio, so the two get a fair bit of use together.Light wrote:Due to the major improvement to bio industries, I'm going to say that creating resin from raw wood could be tweaked back to 2 or 3 wood per resin if the mod is installed (Not 5). I've found that thanks to the easy to locate trees, that creating the wood using just soil isn't that bad early on. With some potential new bio-techs to provide greater ratios of resin over just raw wood alone, it's an avenue for you to get more use of your bio mod /w petrochem. Cultivating a tree early on can provide enough resin for starting circuits, but later on a more detailed avenue in bio processing for better yields would begin to appeal for late game demand where raw wood cultivation won't cut it anymore. Improved ratios that scale over time seems to be your specialty at this point, so it's probably no difficulty for you to figure out how to do it. Just remember that we need that early game option in case we get shitty luck in our starting area, which is what ultimately screwed some of us when it was 5 raw wood with no greenhouse options to speak of.
Hmmm. Yeah.Light wrote:He has Angel's Bioprocessing installed, since he's referencing the arboretum recipes.Zyrconia wrote:Wood from Greenhouses is the Bob's way. You can play without it if you wish.Wixo wrote:What is the point of the bio-resin recipe? I could do the default wood growing for 20 wood (which could be made into 20 resin), or I could spend an extra fertilizer to get 10 fewer wood and get 2.5 liquid resin, which amounts to 1/5th of a unit of resin. I am using Bob's Electronics, which may have given me that resin recipe, but is resin useful without it?
The Angel's way is using the bio-resin recipe. And it is a huge pain in the ass. Without greenhouses you have no wood.
I just loaded my save running around doing stuff and my iron stopped flowing, this is true infinite is broken. acts like it's mining, uses fluid, but outputs nothing.ratti wrote:I did not test this, but according to this reddit post: https://www.reddit.com/r/factorio/comme ... 6/duvnzup/ the Infinite Ore mod seems to be buggy in the current experimental release.
viewtopic.php?t=58210Jott wrote:I just loaded my save running around doing stuff and my iron stopped flowing, this is true infinite is broken. acts like it's mining, uses fluid, but outputs nothing.ratti wrote:I did not test this, but according to this reddit post: https://www.reddit.com/r/factorio/comme ... 6/duvnzup/ the Infinite Ore mod seems to be buggy in the current experimental release.
I keep forgetting and remembering this oddity. Been expecting geodes out of them and not so much stone.orzelek wrote:I've noticed that there are crystal rocks around the place that drop only 20 stone. Is that by design or they should also drop something more?
Yeah, the old standard stones produced geodes and less stone.Jackalope_Gaming wrote:I keep forgetting and remembering this oddity. Been expecting geodes out of them and not so much stone.orzelek wrote:I've noticed that there are crystal rocks around the place that drop only 20 stone. Is that by design or they should also drop something more?
hi, i had an idea about the Crystal Rock that is found in a few areas of the map (only maybe 1 found every few screens / chunks of map area)... Currently it does not actually give any Crystals. but, what if we had 1 new geode, which as a "Rainbow Geode" or a "Prismatic Geode" that was found in every crystal rock.arbarbonif wrote:....but mining crystal rocks only produce stone?
bonesbro wrote:Yes, I played a number of games with Bob's before, and none of those ores exist exist in stock + angels + RSO. There are four Angel's ores: Saph, Jiv, Stir, and Crot. No Rubyte and no Bobmonium. Sorting the four ores produces iron or copper, as well as iron/copper nuggets and pebbles. The sorting recipes you mention also do not exist. Cupric Chloride can be created but has no uses and Lubricant is not used as an input to any sorting recipes.Termak wrote:Silicon ore might be named Quartz ore on the search mods since thats the original Bob's name for it.
Easiest way to get silicon is sorting chunks or use the second tier cupric recipe which does need lubricant.
That's one way of doing it. There might be alternate ways to handle the crystal rocks such as changing them a bit for the different biomes like how Bio Processing has the different flora based on the swamp, temperate, and desert biomes.foodfactorio wrote:hi, i had an idea about the Crystal Rock that is found in a few areas of the map (only maybe 1 found every few screens / chunks of map area)... Currently it does not actually give any Crystals. but, what if we had 1 new geode, which as a "Rainbow Geode" or a "Prismatic Geode" that was found in every crystal rock.arbarbonif wrote:....but mining crystal rocks only produce stone?
New Item: Prismatic Geode
Mined from: Crystal Rocks
Gives you: 1 (or 1-10) Crystal Rocks.
New Recipe: Prismatic Geode Processing
uses Assembler: 1 Prismat Geode input = 1 of each of the other (already existing) geodes
It's not the smelting that makes the different ores interesting though; it's the Refining mod that gives those nuggets and pebbles and requires sorting them together into the base ore. But I do personally like how the smelting can result in higher yields for added complexity even if we aren't combining different ingot types.bonesbro wrote:I think you're really underselling your mod! Smelting alone is a big an interesting improvement over vanilla. Sorting two different ores per resource with different byproducts, further refining steps to increase efficiency at the cost of more management, the more complicated and detailed smelting options... it's a big interesting jump over vanilla. I particularly like how I was excited to go find Crotinium to add to Stiratite so that the copper byproducts (pebbles and nuggets) would balance.Arch666Angel wrote:bonesbro wrote:In this game I'm trying Angel's but not Bob's. I've found that it's impossible to progress because I need concrete blocks but cannot make them. Concrete bricks require molten concrete, molten concrete requires cement, cement requires Silicon Ore, and you cannot get Silicon Ore with just Angel's mods.I'm sorry to say but as of now there is no "vanilla" mode for smelting, so it is not supposed to work with just "vanilla". I always felt that making it work for vanilla play would remove to much of what smelting is about, the alternative would be to introduce some of the metals but then again they would have no further use.bonesbro wrote:Yes, I played a number of games with Bob's before, and none of those ores exist exist in stock + angels + RSO. There are four Angel's ores: Saph, Jiv, Stir, and Crot. No Rubyte and no Bobmonium. Sorting the four ores produces iron or copper, as well as iron/copper nuggets and pebbles. The sorting recipes you mention also do not exist. Cupric Chloride can be created but has no uses and Lubricant is not used as an input to any sorting recipes.