There is no fix for this, since this is in the vanilla entities behaviour. There is kind of a workaround: viewtopic.php?f=185&t=19652&p=273896&hi ... ba#p273896dzbanek wrote:I can confirm this. Clicking a chest with barrels will force inserter insert a few barrels into pump but it will stop working again in a while. This force me to stop playing, waiting for a fix.derpumu wrote:Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even though the pipe is full.
Saving and reloading the game changes things: the pump will fill up, but the inserters won't insert any canisters.
Bugs & FAQ
Moderator: Arch666Angel
- Arch666Angel
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Re: Bugs & FAQ
Angels Mods
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- Bedrockbreaker
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Re: Bugs & FAQ
What's the internal name for bobmonium? I can't seem to find it. All I could see was angels-ore6, but that doesn't seem to work. And what specific Angels mod is it from? I am trying to create a mod, (though never created one before) that fixes my broken technology. i.e. the lab needs tin plates, but to process tin plates, you need to research how to process them. My recipe works with other materials I substituted, so no issues in the code.
Currently, I am a noob. But the first full playthrough I decide to do is a Bobs, Angels, and 5Dims mod pack. help me..
Check out my mod!: https://mods.factorio.com/mods/Bedrockb ... artwithtin
Check out my mod!: https://mods.factorio.com/mods/Bedrockb ... artwithtin
- Bedrockbreaker
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Re: Bugs & FAQ
Nvm. I just installed every single angels mod and found the ore was from refining, not infinite ores.Bedrockbreaker wrote:What's the internal name for bobmonium? I can't seem to find it. All I could see was angels-ore6, but that doesn't seem to work. And what specific Angels mod is it from? I am trying to create a mod, (though never created one before) that fixes my broken technology. i.e. the lab needs tin plates, but to process tin plates, you need to research how to process them. My recipe works with other materials I substituted, so no issues in the code.
Currently, I am a noob. But the first full playthrough I decide to do is a Bobs, Angels, and 5Dims mod pack. help me..
Check out my mod!: https://mods.factorio.com/mods/Bedrockb ... artwithtin
Check out my mod!: https://mods.factorio.com/mods/Bedrockb ... artwithtin
- Arch666Angel
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Re: Bugs & FAQ
Refining adds the item, ores adds the actual resource patch.Bedrockbreaker wrote:Nvm. I just installed every single angels mod and found the ore was from refining, not infinite ores.Bedrockbreaker wrote:What's the internal name for bobmonium? I can't seem to find it. All I could see was angels-ore6, but that doesn't seem to work. And what specific Angels mod is it from? I am trying to create a mod, (though never created one before) that fixes my broken technology. i.e. the lab needs tin plates, but to process tin plates, you need to research how to process them. My recipe works with other materials I substituted, so no issues in the code.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
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Re: Bugs & FAQ
How to disable alien artefacts when using bio processing?
Re: Bugs & FAQ
Just a question on how infinite ores work: do you actually get more ore by placing more dense miners over infinite ore? I can't tell just from eyeballing it so I'm guessing the answer is no.
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Re: Bugs & FAQ
More miners on the ore = more ore. Faster miners = more ore. A miner always mines just one random tile at a time in it's area of affect.Morlow wrote:Just a question on how infinite ores work: do you actually get more ore by placing more dense miners over infinite ore? I can't tell just from eyeballing it so I'm guessing the answer is no.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
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Re: Bugs & FAQ
Just updated to the latest versions of your Refining, Smelting and Petrochem mod and got the following error with your bio mod:
*edit* All ok now. Thank you for your work! was about to start a new game.
*edit* All ok now. Thank you for your work! was about to start a new game.
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- error.jpg (27.11 KiB) Viewed 6619 times
Last edited by Warrie on Sat Jul 15, 2017 2:25 pm, edited 1 time in total.
- Arch666Angel
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Re: Bugs & FAQ
Still uploading the script update for bio processingWarrie wrote:Just updated to the latest versions of your Refining, Smelting and Petrochem mod and got the following error with your bio mod:
Angels Mods
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Re: Bugs & FAQ
HI
I am getting this error in my log from my server when starting it:
I am getting this error in my log from my server when starting it:
Code: Select all
4.283 Error Util.cpp:62: Error in assignID, item-group with name 'angels-enhancement' does not exist.
Source: angels-exploration (item-subgroup).
- Arch666Angel
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Re: Bugs & FAQ
Are you missing the components mod?KnoT wrote:HI
I am getting this error in my log from my server when starting it:Code: Select all
4.283 Error Util.cpp:62: Error in assignID, item-group with name 'angels-enhancement' does not exist. Source: angels-exploration (item-subgroup).
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
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Re: Bugs & FAQ
Hello there, the new "Bronze Plate" added on 7/15 does not equal to "Bronze plate". The 7 new plates all have capital P for Plates. I cannot put the Bronze Plate in Science pack 3.
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Re: Bugs & FAQ
Yep you are right, forgot so copy over some lines between my working files, fixing it now.Qarar wrote:Hello there, the new "Bronze Plate" added on 7/15 does not equal to "Bronze plate". The 7 new plates all have capital P for Plates. I cannot put the Bronze Plate in Science pack 3.
Angels Mods
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I. Angel's Mods Subforum
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Re: Bugs & FAQ
Cool, thank you.
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Re: Bugs & FAQ
rubyte, jivotalite and crotinium floation cells seem to be outputting sufluric waste water instead of the the 3 differnet ones they did before and I have the acid override option on still before I updated
- Arch666Angel
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Re: Bugs & FAQ
Yeah the changed override had a typo, fixed and uploaded a new version for refiningadamcirillo wrote:rubyte, jivotalite and crotinium floation cells seem to be outputting sufluric waste water instead of the the 3 differnet ones they did before and I have the acid override option on still before I updated
Angels Mods
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Re: Bugs & FAQ
i got strange bug. when use pump to transfer sulfur oxide gas. it shown small amount of gas to transfer.i have 10.000 sulfur oxide and 5 pump. they transfer very slowly.
(using factorrisimo and bob mod)
(using factorrisimo and bob mod)
- Arch666Angel
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Re: Bugs & FAQ
Regular base game pumps? I dont think that it is related to my mods, because the fluids have the same stats as water and I dont modify the pumps in any wayHellatze wrote:i got strange bug. when use pump to transfer sulfur oxide gas. it shown small amount of gas to transfer.i have 10.000 sulfur oxide and 5 pump. they transfer very slowly.
(using factorrisimo and bob mod)
Angels Mods
I. Angel's Mods Subforum
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- zgrillo2004
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Re: Bugs & FAQ
Hi. I installed your Infinite Ores mod and now it had deleted all of my Yuoki ores and there are none to be found. Starting a new game gives out the same result. Do you want me to send you the logs?
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If you have refining as well yes that is intended, all ores are replaced by the 6 ores my mod comes with.zgrillo2004 wrote:Hi. I installed your Infinite Ores mod and now it had deleted all of my Yuoki ores and there are none to be found. Starting a new game gives out the same result. Do you want me to send you the logs?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"