Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

Moderator: Arch666Angel

Cyres
Inserter
Inserter
Posts: 24
Joined: Fri Mar 11, 2016 12:29 am
Contact:

Re: Bugs & FAQ

Post by Cyres »

Fix:
  • In File prototypes/recipes/bio-processing-paste.lua:
    • Line 19 change to "alien-spores"
  • In File prototypes/recipes/bio-processing-alien.lua:
    • Line 148 change to "paste-cobalt"
    • Line 167 change to "paste-copper"
    • Line 186 change to "paste-gold"
    • Line 205 change to "paste-iron"
    • Line 224 change to "paste-silver"
    • Line 243 change to "paste-titanium"
    • Line 262 change to "paste-tungsten"
    • Line 282 change to "paste-zinc"
bio-processing-alien.lua
(11.55 KiB) Downloaded 151 times
bio-processing-paste.lua
(7.73 KiB) Downloaded 149 times
EDIT: Download version 0.2.1 for fix
Last edited by Cyres on Tue Dec 20, 2016 1:58 pm, edited 1 time in total.
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Bugs & FAQ

Post by Arch666Angel »

Did you get all of the updates? Refining/Petrochem/Bio-Processing/Smelting?

Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.
Cyres
Inserter
Inserter
Posts: 24
Joined: Fri Mar 11, 2016 12:29 am
Contact:

Re: Bugs & FAQ

Post by Cyres »

Newest Version works fine :D
brab
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Sun May 18, 2014 2:08 pm
Contact:

Re: Bugs & FAQ

Post by brab »

I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
Gust
Burner Inserter
Burner Inserter
Posts: 18
Joined: Thu Nov 24, 2016 5:48 pm
Contact:

Re: Bugs & FAQ

Post by Gust »

Hi Angel,

I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.


Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",

Thank you!
aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: Bugs & FAQ

Post by aklesey1 »

Arch666Angel wrote:Did you get all of the updates? Refining/Petrochem/Bio-Processing/Smelting?

Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.
I'm updating my mods from the game with the official updater, and yes i used old versions before

Upd: ok works now, thanks
Nickname on ModPortal - Naron79
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Bugs & FAQ

Post by Arch666Angel »

Gust wrote:Hi Angel,

I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.


Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",

Thank you!
My derp! Always forget the vanilla players sry :/ "should be fixed" with 0.5.2
brab
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Sun May 18, 2014 2:08 pm
Contact:

Re: Bugs & FAQ

Post by brab »

brab wrote:I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?
Hemadric
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Dec 20, 2016 3:45 pm
Contact:

Re: Bugs & FAQ

Post by Hemadric »

Hey
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Edit: Mod List - Puush Link
Last edited by Hemadric on Tue Dec 20, 2016 4:14 pm, edited 1 time in total.
theman83554
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Nov 07, 2016 2:33 am
Contact:

Re: Bugs & FAQ

Post by theman83554 »

I'm not sure which of your mods is doing it, but with the latest update set, ALL of the clarifiers are broken. They don't void any liquid, from sulphuric waste to water straight from an offshore pump.
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Bugs & FAQ

Post by Arch666Angel »

brab wrote:
brab wrote:I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?
Fixing it now :)
Hemadric wrote:Hey
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Uranium either from the refining chains (stiratite or jivolite I forgot), by crystallizing them from slag-slurry, or combined sorting. The gem come from processing the geodes.
Hemadric
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Dec 20, 2016 3:45 pm
Contact:

Re: Bugs & FAQ

Post by Hemadric »

Arch666Angel wrote: Uranium either from the refining chains (stiratite or jivolite I forgot), by crystallizing them from slag-slurry, or combined sorting. The gem come from processing the geodes.
Thanks! Confused me for a bit, couldn't figure it out.
brab
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Sun May 18, 2014 2:08 pm
Contact:

Re: Bugs & FAQ

Post by brab »

Arch666Angel wrote:
brab wrote:
brab wrote:I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?
Fixing it now :)
Thanks!

By curiosity, do you consider petrochem stable? I'm wondering if I should let go of my actual save (heavy automation using robots after 48h) and start over. My next step was to experiment with fractures, which I finally found.
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Bugs & FAQ

Post by Arch666Angel »

theman83554 wrote:I'm not sure which of your mods is doing it, but with the latest update set, ALL of the clarifiers are broken. They don't void any liquid, from sulphuric waste to water straight from an offshore pump.
Thanks for the report, might have overlooked something there, I guess I need to adjust the fluid box to the new recipes, they now take 40u of fluids.
DukeAl
Inserter
Inserter
Posts: 49
Joined: Mon Feb 09, 2015 3:55 pm
Contact:

Re: Bugs & FAQ

Post by DukeAl »

Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Bugs & FAQ

Post by Arch666Angel »

DukeAl wrote:Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
"should be fixed"
DukeAl
Inserter
Inserter
Posts: 49
Joined: Mon Feb 09, 2015 3:55 pm
Contact:

Re: Bugs & FAQ

Post by DukeAl »

Arch666Angel wrote:
DukeAl wrote:Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
"should be fixed"
Yes, works now. Thank you
masneoquil
Inserter
Inserter
Posts: 21
Joined: Mon Nov 14, 2016 11:32 am
Contact:

Re: Bugs & FAQ

Post by masneoquil »

Hello Angel

By any chance did you saw my last post?.

The fluid splitter it is not working with molten copper. Maybe it is intended.

Thanks
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Bugs & FAQ

Post by Arch666Angel »

masneoquil wrote:Hello Angel

By any chance did you saw my last post?.

The fluid splitter it is not working with molten copper. Maybe it is intended.

Thanks
It should be working now, if not just drop another line here.
ukezi
Filter Inserter
Filter Inserter
Posts: 392
Joined: Sat Jul 02, 2016 11:02 pm
Contact:

Re: Bugs & FAQ

Post by ukezi »

Hallo angel thanks for your great mod for all us masochist for them bobs isn't hard enough;)
that said in the newest version synthesis propane is the only synthesis that is in the stream cracking category. I think that is a bug.
also I think the desalination is way to slow, you get out of water treatment 2 saline water/s with MK1 or 3/s with MK2 while your desalination plant gives you 3/10s or 0.3/s. I would keep the 10s cycle because the animation looks good but go up to like 150 water->50 saline water so you can power one MK1 electrolyser with one desalination plant. instead of needing 16.66
Post Reply

Return to “Angels Mods”