[posila] [2.0.8] Visual Bug - Black lines in space

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Just_DJ
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[posila] [2.0.8] Visual Bug - Black lines in space

Post by Just_DJ »

Hi there,

After loading into space, I've noticed that the 'Space Dust' graphic setting causes various black lines to form, which seem to be of 3 catagories:
  • Dust Grid - a grid which moves with the space dust graphic
  • Stationary Grid - stationary reletive to the world grid
  • Unattached Lines - Not exactly sure what its linked to but i belive they are attached to space debris
I am using AMD(7800 XTX) and have tried reseting shader cache, made sure texture optimisation is set to standard, and re-installed twice. If anyone has encountered this, please let me know how you have delt with it.

I've attached a screenshot and demonstation video.

Thank you.
Attachments
Factorio-Space Dust.jpg
Factorio-Space Dust.jpg (355.93 KiB) Viewed 1276 times
Factorio-Space Dust Demo.mp4
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posila
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Re: [2.0.8] Visual Bug - Black lines in space

Post by posila »

Thanks for the report.
I couldn't reproduce it, but I don't have AMD 7800 XTX to try it on.
Can you please post your log - factorio-current.log?
Just_DJ
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by Just_DJ »

here is the log.
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metabot
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by metabot »

I also encounter this problem regulary with my RTX2080. Sometimes the lines are extremely visible, sometimes they are invisible.
CRAZY DUDE
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Weird Black Lines in Space?

Post by CRAZY DUDE »

In the video you can see weird black lines in the background. i dont think they belong there.
Latest stable Factorio version (2.0.11)

Pc specs as of this post: RX 6800 XT latest stable driver.
Windows 11 PRO 23H2 Stable Driver
Ryzen 7 7800X3D

Also tried restarting computer and searching for updates on anything. It obvisously did not work
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Timeline 1.mp4
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darkomega
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by darkomega »

Same here, Ryzen 5 3600x and AMD 5600xt.
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by siphen »

I ran into this issue as well on an RTX 4090

I fixed the problem by changing my driver settings in my graphics card to no longer force 16x Anisotropic filtering.

Check to see if you are forcing it for Factorio and change the setting to application-controlled or something equivalent for AMD cards
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by metabot »

siphen wrote: Mon Nov 04, 2024 5:05 am I ran into this issue as well on an RTX 4090

I fixed the problem by changing my driver settings in my graphics card to no longer force 16x Anisotropic filtering.

Check to see if you are forcing it for Factorio and change the setting to application-controlled or something equivalent for AMD cards
This seems to have worked for me, thanks!
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by Galista »

siphen wrote: Mon Nov 04, 2024 5:05 am I ran into this issue as well on an RTX 4090

I fixed the problem by changing my driver settings in my graphics card to no longer force 16x Anisotropic filtering.

Check to see if you are forcing it for Factorio and change the setting to application-controlled or something equivalent for AMD cards
This 'fix' also worked for me, thanks!
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by spacedog »

I'm also seeing this on my system (RTX 4090, 4K resolution, HDR enabled). It looks an awful lot like like a texture coordinate issue.

Is there any update on a fix for this? I'm happy to provide more info or try experimental fixes if it's helpful.
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by posila »

spacedog wrote: Tue Nov 26, 2024 5:52 pm Is there any update on a fix for this?
No ETA on fix yet. At the moment, you can disable driver forced 16x Anisotropic filtering in NVidia Control Panel, or if you don't want to give up forcing Anisotropic filtering globally, you can create profile for factorio.exe and set it to Application-controlled only for Factorio.
posila
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Re: [posila] [2.0.8] Visual Bug - Black lines in space

Post by posila »

Thanks for the report.

Fixed for 2.0.25

I think, fonts look worse in Factorio with forced anisotropic filtering (I am not interested in making workaround for that, though) and all in all, I have some thoughts about enabling graphics control panel options that force use of certain techniques in graphics driver. We have chosen specific texture filtering method for a reason, it being artistic decision or just because that's what worked for us. I think it is OK for players to override it if they want, but if they do and things break, I think that's on players, not on developers.
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