Blue science pack take too long!

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pichutarius
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Blue science pack take too long!

Post by pichutarius » Thu Apr 04, 2019 10:06 am

I propose change the time of science pack:
from 5,6,10,24,21,21
__to 6,6,14,14,24,24
__or 5,5,14,14,27,27
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In end game, this doesnt change the amount of input, output, total number of assembly machines, regardless of beacon or not. Just balance the length of each assembly lines.

Reason: Numbers look more pretty ._.

nafira
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Re: Blue science pack take too long!

Post by nafira » Thu Apr 04, 2019 6:43 pm

Agree.


I have like :
5 Red
7 green
15 blue
5 purple
2 yellow but with massive beacons boost

I've just launched the rocket on a new game 0.17


I think your first suggestion is quite good.

mcvey
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Re: Blue science pack take too long!

Post by mcvey » Fri Apr 05, 2019 1:29 pm

Honestly, i wouldn't mind if blue were produced two every 12 seconds. It would fit the gap better.

Theikkru
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Re: Blue science pack take too long!

Post by Theikkru » Fri May 03, 2019 4:20 pm

I think the automation and logistics packs are in a good place right now, especially considering that automation needs to be hand-crafted early on, so I wouldn't mess with those. Allow me to suggest 5/5,6/6,14/7,14/7,24/8,27/9

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