Slight reduction of rocket launch animation time

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Tekillaa
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Slight reduction of rocket launch animation time

Post by Tekillaa » Sun Mar 31, 2019 11:41 pm

Hi,

Trying to maxed out a rocket silo capacity, i can make a maximum output of 970,2 Space science pack/min (3% missin for 1k spm), i wish a slight reduction of the animation time to allow a player to launch a rocket every minute with one silo.

Actual situation :
Animation lauching : 41.25 seconds
Time to go to 100% : 20.6 seconds (a bit less). " 1/3 construction, 2/3 animation "
==>It's 61.85sec, which is not practical for calculation of Infinite SP counted by silo

Asking for :
reduce the rocket launch animation under 2363 ticks (39.3833333... seconds) from the current 2475 ticks (41.25 seconds)

Personnal pov : it doesn't change the whole game, but when we try to achieve the 1 rocket/min, it gives one way to make it with one silo, which is a good way to introduce mega base...

Edit: thanks to following answer, i can be more precise.

Thank you for the game. Bye
Last edited by Tekillaa on Sun May 26, 2019 7:51 pm, edited 4 times in total.
It should be add in the game: viewtopic.php?f=6&t=67650 :)

bobucles
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Re: Slight reduction time of the rocket launch animation

Post by bobucles » Sun Mar 31, 2019 11:50 pm

These are the best kind of balance threads. It's not enough to have a huge factory, it must also be metric. :lol:

Tekillaa
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Re: Slight reduction time of the rocket launch animation

Post by Tekillaa » Mon Apr 01, 2019 3:15 am

yeah sorry, i like clean concept, the whole game got wierd number for ratio, maybe the final step having like a "clean cap" can be something good or bring a kind of satisafaction :)
It should be add in the game: viewtopic.php?f=6&t=67650 :)

nafira
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Re: Slight reduction time of the rocket launch animation

Post by nafira » Mon Apr 01, 2019 8:33 pm

First time I read your post, I was : "??meh, what is he talking about, you can easily output infinite science pack under a minute and you can fill a rocket within a minute or so and max it out with stack inserters"

I'm not a "SPM" guy, more a "it's ready when it's ready". I think you should rephrase for most people :
Animation lauching : 41.25 seconds
Time to go to 100% : 20.6 seconds (a bit less).
==>It's 61.85sec, which is not practical for calculation of Infinite SP counted by silo

What you want is the rocket to have perfect cycles of 60seconds and not 61.85.
For that, launch animation should adujst to match perfectly the number of ticks taken by the rest of the process.


Sorry, I wanted to rephrase the whole thing, because this is a very good idea !! :)

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makeitgraphic18
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Re: Slight reduction time of the rocket launch animation

Post by makeitgraphic18 » Mon Apr 01, 2019 9:38 pm

Plus one to this, would be a lot simpler.

Tekillaa
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Re: Slight reduction time of the rocket launch animation

Post by Tekillaa » Wed Apr 03, 2019 12:30 pm

nafira wrote:
Mon Apr 01, 2019 8:33 pm
First time I read your post, I was : "??meh, what is he talking about, you can easily output infinite science pack under a minute and you can fill a rocket within a minute or so and max it out with stack inserters"

I'm not a "SPM" guy, more a "it's ready when it's ready". I think you should rephrase for most people :
Animation lauching : 41.25 seconds
Time to go to 100% : 20.6 seconds (a bit less).
==>It's 61.85sec, which is not practical for calculation of Infinite SP counted by silo

What you want is the rocket to have perfect cycles of 60seconds and not 61.85.
For that, launch animation should adujst to match perfectly the number of ticks taken by the rest of the process.


Sorry, I wanted to rephrase the whole thing, because this is a very good idea !! :)
thank you for makin that clear, i got poor english.
It should be add in the game: viewtopic.php?f=6&t=67650 :)

Treviisolion
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Re: Slight reduction time of the rocket launch animation

Post by Treviisolion » Sat Apr 13, 2019 3:55 am

I did create a post a couple months back to share some of my findings on how best to make the Rocket Silo output metric amounts of SPM. viewtopic.php?f=16&t=64855&sid=fac77784 ... ba17b66b82

Also a link to the spreadsheet I made to test values. https://docs.google.com/spreadsheets/d/ ... sp=sharing

The value you'd like to have if you reduce just rocket launch animation is 2363 ticks (39.3833333... seconds) from the current 2475 ticks (41.25 seconds). Of course even then that won't produce exactly 1000 SPM, rather 327600000/327533 (~1000.20456) SPM or 2364 ticks (39.4 seconds) if you want to get closer to 1000 SPM with 13650000/13651 (~999.9267453) SPM though of course this means you won't reach 1000 SPM.

Through some testing, I found that changing the productivity slowdown from 15% to 20% and adding a fifth module slot to the rocket silo actually resulted in several nice numbers, such as possibilities of exactly 250, 500, 750, and of course 1000 SPM depending on Rocket Silo setup. Of course these are theoretical maximums and I'm not certain how realistic it would be to actually reach those theoretical maximums so it might just be better to reduce the animation times to 2363 ticks and the extra .2 SPM expected to not occur do to practical limitations of reaching theoretical limits.

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Re: Slight reduction time of the rocket launch animation

Post by QuadRotas » Thu May 23, 2019 10:37 am

This would be a very welcome tweak. Not for playability but just for actually being able to have a prober 1 RPM base.

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