If it can be built around a tree, it should be able to be unbuild around a tree

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antstar
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If it can be built around a tree, it should be able to be unbuild around a tree

Post by antstar »

So, back in the old days, the tree hit boxes were rubbish - and as a result of this it was not possible to hand mine belts from behind trees.

Annoying, yes, but there was a workaround. Wait for bots.

Now, you can't deconstruct things behind trees either.

As per the title, if there is room behind the tree to build something there then there is room to unbuild it there. It would also be good if we could do this without waiting for bots.
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IsaacOscar
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Re: If it can be built around a tree, it should be able to be unbuild around a tree

Post by IsaacOscar »

antstar wrote: ↑Wed Jan 01, 2025 3:39 pm So, back in the old days, the tree hit boxes were rubbish - and as a result of this it was not possible to hand mine belts from behind trees.

Annoying, yes, but there was a workaround. Wait for bots.

Now, you can't deconstruct things behind trees either.

As per the title, if there is room behind the tree to build something there then there is room to unbuild it there. It would also be good if we could do this without waiting for bots.
You can use a custom deconstruction planer if you have bots...
But yes, very annoying. I like to keep my trees!
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Re: If it can be built around a tree, it should be able to be unbuild around a tree

Post by antstar »

IsaacOscar wrote: ↑Wed Jan 01, 2025 6:57 pm You can use a custom deconstruction planer if you have bots...
But yes, very annoying. I like to keep my trees!
Good point. Obvious, yet I never thought of it :D
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Re: If it can be built around a tree, it should be able to be unbuild around a tree

Post by Hares »

antstar wrote: ↑Thu Jan 02, 2025 3:35 pm
IsaacOscar wrote: ↑Wed Jan 01, 2025 6:57 pm You can use a custom deconstruction planer if you have bots...
But yes, very annoying. I like to keep my trees!
Good point. Obvious, yet I never thought of it :D
How could you live without a book of deconstruction & upgrade planners?
01-06-2025, 18-23-17.png
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antstar
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Re: If it can be built around a tree, it should be able to be unbuild around a tree

Post by antstar »

IsaacOscar wrote: ↑Wed Jan 01, 2025 6:57 pm
How could you live without a book of deconstruction & upgrade planners?
01-06-2025, 18-23-17.png
Pretty comprehensive!

I usually make everything new each playthrough. If you do everything the most optimal way then you only need to look at the internet and then do one playthru - or why even bother playing through. I DID need one for Space Ex. And I keep leaving it on other planets and having to reimport it from text. :lol:
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Re: If it can be built around a tree, it should be able to be unbuild around a tree

Post by GrumpyJoe »

antstar wrote: ↑Sat Jan 11, 2025 1:20 am
IsaacOscar wrote: ↑Wed Jan 01, 2025 6:57 pm
How could you live without a book of deconstruction & upgrade planners?
01-06-2025, 18-23-17.png
Pretty comprehensive!

I usually make everything new each playthrough. If you do everything the most optimal way then you only need to look at the internet and then do one playthru - or why even bother playing through. I DID need one for Space Ex. And I keep leaving it on other planets and having to reimport it from text. :lol:
One of the more annoying things. Remembering to put BPs in the game/general library.
That way you won't leave them behind. Imho, BPs should weigh 0, to keep them on you when travelling.

If you never were into keeping BPs over multiple playthroughs, now is the time.
I have a love/hate relationship with that mechanic. No muscle memory for it, and it builds so slowly
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Re: If it can be built around a tree, it should be able to be unbuild around a tree

Post by antstar »

GrumpyJoe wrote: ↑Sun Jan 12, 2025 8:32 am
antstar wrote: ↑Sat Jan 11, 2025 1:20 am
IsaacOscar wrote: ↑Wed Jan 01, 2025 6:57 pm
How could you live without a book of deconstruction & upgrade planners?
01-06-2025, 18-23-17.png
Pretty comprehensive!

I usually make everything new each playthrough. If you do everything the most optimal way then you only need to look at the internet and then do one playthru - or why even bother playing through. I DID need one for Space Ex. And I keep leaving it on other planets and having to reimport it from text. :lol:
One of the more annoying things. Remembering to put BPs in the game/general library.
That way you won't leave them behind. Imho, BPs should weigh 0, to keep them on you when travelling.

If you never were into keeping BPs over multiple playthroughs, now is the time.
I have a love/hate relationship with that mechanic. No muscle memory for it, and it builds so slowly
Well, again Space Ex, not Space Age, I did end up importing them into the nav persona. I spent a lot of time having out of body experiences. I think I had 7 books in the end - for me it was also about losing those 7 inventory slots, weight not being an issue - that's why I kept stashing them and then forgetting to pick them up.

I didn't think to put deconstruction planners into a book though. I had a dozen of them in the nav inventory, and upgrade planners too. And I made, used, deleted and had to remake a bunch. Never thought of putting those in a book tbh
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