yeah, like how many of them would say that stack inserters negate the utility of burner inserters in a detrimental way?
the tech tree is about progress. spiders are expensive.
yeah, like how many of them would say that stack inserters negate the utility of burner inserters in a detrimental way?
There is a whole world between "feels sluggish to the point it starts to be unfun" and "Exoskeleton abuse weeeee". There should be a middle ground in between. The issue is not necessarily that it is slow, rather it feels slow. Kind of the way you feel getting back to a modest 300hp BMW when you've been driving a 1000hp supercar for an extended period of time (driving sim game obviously, I'm not that rich). The BMW is OK, but feels sooo slow when compared to what you've been used to. When used to the other transportation systems, any one except exoskelettonless walking, the spider sill feel slow.
It may be your opinion, but I think most building oriented players would accept silly looking spider if they saved several tens of hours freetime in their long games. It takes couple of workdays to clear 20 square kilometers with vanilla spiderton (I tried it once) and more days to wait (or afk) until ridiculously underpowered construction bots build million concrete tiles with couple of tens of thousands of entities. Slow moving and building do not give any interesting gaming mechanics or balance when you make >1000 SPM production facilities but are just annoying waiting and immersion breaking afk periods.