[MOD 0.12.26] Laser Beam Turret

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Klonan
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[MOD 0.12.26] Laser Beam Turret

Post by Klonan » Sun Mar 13, 2016 11:30 pm

Image

Download for 0.13 version - Compatible with Bobs mods

This mod changed the way laser turrets fire,
Best explained with pictures



Hope you enjoy,
Any feedback, remarks, comments or appreciations please leave them below :D
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Re: [MOD 0.12.26] Laser Beam Turret

Post by Marc90 » Sun Mar 13, 2016 11:34 pm

I'm definitely going to try this, looks really nice on the images.


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Re: [MOD 0.12.26] Laser Beam Turret

Post by SuicidalKid » Mon Mar 14, 2016 4:05 am

Is this compatible with Bob's Mods? Please say yes, I want this so bad.
I have no idea what I'm doing.

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Koub » Mon Mar 14, 2016 7:05 am

Well I guess the playthrough without laser turrets I wanted to try will have to wait :D
This looks like pure awesomeness, can't wait to try it.
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Re: [MOD 0.12.26] Laser Beam Turret

Post by orzelek » Mon Mar 14, 2016 6:30 pm

SuicidalKid wrote:Is this compatible with Bob's Mods? Please say yes, I want this so bad.
It's not as far as I can see. Either bobingabout or Klonan would need to add the compatibility.

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Klonan » Mon Mar 14, 2016 6:42 pm

SuicidalKid wrote:Is this compatible with Bob's Mods? Please say yes, I want this so bad.
Compatible? Yes
Will this change all the bobs turrets? No :D

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Re: [MOD 0.12.26] Laser Beam Turret

Post by orzelek » Mon Mar 14, 2016 7:34 pm

Considering that those look like pure awesomness it's not a big problem :D

You could try to detect presence of bobs mods and change recipes - not sure how much of work that would be.

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Re: [MOD 0.12.26] Laser Beam Turret

Post by waduk » Tue Mar 15, 2016 7:16 pm

Is this visual only ? Not altering vanilla power/damage/speed ? I hope so.

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Klonan » Tue Mar 15, 2016 7:17 pm

waduk wrote:Is this visual only ? Not altering vanilla damage/speed ? I hope so.
Correct :)

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Re: [MOD 0.12.26] Laser Beam Turret

Post by waduk » Tue Mar 15, 2016 7:18 pm

Klonan wrote:
waduk wrote:Is this visual only ? Not altering vanilla damage/speed ? I hope so.
Correct :)
Stupid me, didn't realize this was posted in "Non-game changing" :oops:

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Choumiko » Tue Mar 15, 2016 10:13 pm

Haven't used it (yet), but couldn't resist looking at the code. I think you should check for creation of ghosts of your beam turrets and replace them with the ghost for the normal turret (as the upgraded turrets are not craftable) so you can still use blueprints?

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Klonan » Tue Mar 15, 2016 10:17 pm

Choumiko wrote:Haven't used it (yet), but couldn't resist looking at the code. I think you should check for creation of ghosts of your beam turrets and replace them with the ghost for the normal turret (as the upgraded turrets are not craftable) so you can still use blueprints?
Oh yep, good idea,
I did the same for when entities died, but it slipped my mind for blueprints

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Re: [MOD 0.12.26] Laser Beam Turret

Post by James2o » Thu Mar 17, 2016 1:54 pm

but but, the turret dmg upgrade is global. i assume there wont be rainbows when biters attack? :D

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Re: [MOD 0.12.26] Laser Beam Turret

Post by FirroSeranel » Fri Mar 18, 2016 8:00 pm

Love this mod!

Can I request to add compatibility with Factorio Basics' Laser Turret Mk. 2? I now find myself reluctant to use those, even when I can spare the energy for them, because they don't look as cool as these. XD

Maybe the Mk 2 beams could be brighter as well?

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Re: [MOD 0.12.26] Laser Beam Turret

Post by ALittleGreenStone » Fri Mar 18, 2016 8:56 pm

Error while loading entry prototype "laser-beam-red" (beam):
Error in head: additive-soft is unknown sprite blend mode
Modifications: Laser_Beam_Turret_Simple"


Such is the error message I receive upon running the game.
Could anyone tell me why?

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Klonan » Fri Mar 18, 2016 9:17 pm

ALittleGreenStone wrote:Error while loading entry prototype "laser-beam-red" (beam):
Error in head: additive-soft is unknown sprite blend mode
Modifications: Laser_Beam_Turret_Simple"


Such is the error message I receive upon running the game.
Could anyone tell me why?
What version of the game are you running?

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Re: [MOD 0.12.26] Laser Beam Turret

Post by ALittleGreenStone » Fri Mar 18, 2016 9:42 pm

Klonan wrote: What version of the game are you running?
Should be 0.12.3 still, as I've disabled the auto update out of fear of losing compatibility with the mods I use (which are mostly small mods that do not touch the vanilla game, nor the laser turrets for that matter).

Solved it (sorry!), I found the relevant line, then compared it with the vanilla; removing the -soft part did the trick (for me the vanilla doesn't have that bit).

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Klonan » Sat Mar 19, 2016 2:50 pm

ALittleGreenStone wrote:
Klonan wrote: What version of the game are you running?
Should be 0.12.3 still, as I've disabled the auto update out of fear of losing compatibility with the mods I use (which are mostly small mods that do not touch the vanilla game, nor the laser turrets for that matter).

Solved it (sorry!), I found the relevant line, then compared it with the vanilla; removing the -soft part did the trick (for me the vanilla doesn't have that bit).
You should really try to update, most mods are updated to support 0.12.27 now

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Re: [MOD 0.12.26] Laser Beam Turret

Post by Escadin » Sat Mar 19, 2016 11:57 pm

Is there any reason why these turrets only deal 10 damage instead of 20 (regular laser turret)? Makes them look pretty weak against behemoths!
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